<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-102239139381257866</id><updated>2011-10-07T02:36:25.229-07:00</updated><category term='constipation'/><category term='funny'/><category term='movies'/><category term='playstation 3'/><category term='zombies'/><category term='art'/><category term='relationships'/><category term='terminator salvation'/><category term='spider-man'/><category term='bungie'/><category term='horror'/><category term='Oblivion'/><category term='angels and demons'/><category term='fantasy'/><category term='nintendo'/><category term='newborn'/><category term='tom clancy'/><category term='frustration'/><category term='dating'/><category term='star trek'/><category term='review'/><category term='zudacomics.com'/><category term='work'/><category term='short films'/><category term='quantic dream'/><category term='edward cullen'/><category term='cryptic'/><category term='neomyn'/><category term='sketchbook pro'/><category term='vengeance'/><category term='halo'/><category term='pong'/><category term='video games'/><category term='creative expression'/><category term='break ups'/><category term='sci-fi'/><category term='geek'/><category term='halo reach'/><category term='gaming'/><category term='star trek online'/><category term='egotistical'/><category term='artistic works'/><category term='lucasarts'/><category term='digtal art'/><category term='short story'/><category term='baby'/><category term='Red Ring of Death'/><category term='concepts'/><category term='xbox 360'/><category term='creative process'/><category term='blogging'/><category term='comic strips'/><category term='pregnancy'/><category term='sketching'/><category term='splinter cell'/><category term='space'/><category term='sexual predators'/><category term='xbox live'/><category term='story ideas'/><category term='multiplayer'/><category term='World of Warcraft'/><category term='comics'/><category term='way of the samurai 3'/><category term='prose'/><category term='rainbow 6'/><category term='winter'/><category term='star wars'/><category term='creativity'/><category term='brian michael bendis'/><category term='mass effect 2'/><category term='twilight'/><category term='greg woronchak'/><category term='football'/><category term='heavy rain'/><category term='superman'/><category term='friends'/><category term='drawing'/><category term='photoshop'/><category term='console wars'/><category term='ruth collins'/><category term='mag'/><category term='comic books'/><category term='games'/><category term='wii'/><category term='fire powers'/><category term='george r. r. martin'/><category term='graphic novels'/><category term='siblings'/><category term='cowboy'/><category term='super heroes'/><category term='steampunk'/><category term='ranger'/><category term='microsoft'/><category term='digital art'/><category term='writing'/><category term='game of thrones'/><category term='marvel'/><category term='snow'/><category term='peter parker'/><category term='wolverine'/><category term='night&apos;s watch'/><title type='text'>O.a.G.</title><subtitle type='html'>My thoughts and ideas. My creations and rants.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>41</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-3429276750826760654</id><published>2011-05-20T11:05:00.000-07:00</published><updated>2011-05-20T11:05:59.994-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='creative expression'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='artistic works'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>A Not So Quick Answer</title><content type='html'>Okay, recently I was discussing the debate as to whether video games can or cannot be considered art. As a result of this, a good friend—and fantastic artist—made an “argument” (used here in the sense that he had a thought other than my own and posed it in a way that challenged, albeit in a friendly manner, my original assertion) that games aren’t art based on his definition of what art is. His statement was as follows:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“I don't play video games, so take this with a grain of salt, but I can't personally qualify them as art, because I'm not familiar with any that were designed specifically to explore or question and ultimately create change at an individual or societal level.”&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;He then went on to list a specific, and enlightening, example of this sort of thing in comics—the introduction of a homosexual character in Archie Comics—and explained how this had, and continues to change society by challenging their concepts of what is socially acceptable and “normal.” &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now, while I can’t list any games which have evoked that sort of thinking on a level as grand as that, I do not feel that his would be grounds for denying games status as art. First, let me state that my friend was, in no way, saying that games couldn’t be considered art, but that he simply hadn’t seen any games to evoke this sort of emotional response on a socially changing level. However, to me, this isn’t a necessary characteristic of art.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My definition, art is, well, a lot of things. But, to me, it’s the creative expression of the artist’s imagination and the application of creative skills. Not every artist is a Picasso or Michelangelo, not every writer is a Machiavelli or a Marry Shelly, not every composer is…well, you get the point. A work of art doesn’t need to change the world to be art. It just needs to be an expression of the artist’s creativity. And, in this sense, I feel that a great many video games are, in fact, art.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That’s not to say that I think all games are art, just like I don’t feel that all movies, or all comics are art. Some of these are, as my friend went on to state, pure forms of “escapism” and strive to be nothing more than a means to an end. However, I can list several examples of games that go being more than just a package for a few hours of mindless fun. Games that, to me, inspire emotional attachment to the characters as well as the worlds they exist in. Games where the visuals often leave me breathless and push the boundaries of what can be done with the media. Games that tell a story so beautifully that, when it was over, I desperately wanted nothing more than to be able to experience it again.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Games that, to me, are art…&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When the original “debate” was sparked, I found an article that discussed the author’s own reasons for why games are art and, while their arguments often got a bit on the long and snooty side, there was a point made that brought a smile to my lips. Well, rather, an example given in the form of the game Max Payne. Max Payne is a game that—at the time—made me stop and think about games in a way that I hadn’t before. Here was a game that was more than just a pixilated plumber bouncing on sentient mushrooms and punching dinosaur companions in the back of the head. A game that existed for more than an excuse to waste a few hours holding a controller; it existed to tell a story. And an emotional one at that. It didn’t take long for me to connect to Max and his plight; to long to see his vengeance for the death of his wife and daughter fulfilled. The whole time floored by visuals and gameplay mechanics I had never seen before and disturbed (in a good way) by the “tripping” sequences in which you lead Max through a vast darkness toward the ever-distant wailing of his baby girl. When you finally reach the nursery in one of the later sequences, there is a moment of turmoil when you dare to hope only to be thrust back into the harsh reality. It’s at this moment where you can understand Max’s addiction to the painkillers and his motives for abusing them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Then there’s games LIMBO (the title is actually capped…I’m not “yelling”). Here is a game that can call upon ones most primal emotions—feelings like fear of being alone, fear of the unknown, and an undying desire to save the ones we love—all while forsaking the gritty realism seen commonly in today’s games. LIMBO is, in my opinion, a work of art from every possible angle. It is an emotional tale of a little boy who fights his way through an unknown world full of countless dangers and unknown terrors to save his sister’s soul all told with a beautiful simplistic art style which uses silhouettes and backlighting and focuses on mood rather than eye candy. The main character never speaks and, in fact, nary makes a sound except when the player fails a puzzle or falls for a trap and it is here that I find LIMBO truly shines. In a very short time the player becomes unwittingly attached to the shadowy little boy and when he dies—and he does so often and with a disturbing brutality—the player feels remorse and a sense of loss.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Shadow of the Colossus was another game in which the designers utilized simplicity in both art style and gameplay as a way of telling a powerful story of a boy who has his love and devotion turned against him. On a quest to save his companion from an unknown affliction—in fact, another example of the game’s beauty is that there is never any exposition given to the player, only what you can derive from the imagery presented—the nameless protagonist strikes a deal to destroy a race of colossi in return for the help from a group of spirits. As the game plays out—each colossus presenting a unique challenge and majestic beauty—it becomes apparent that the spirits have their own agenda. All of this, of course, is setting aside the fact that the game’s use of minimalist art direction and epic scoring readily sent chills down my spine and, often, made my heart speed up with the inherent danger of what was coming.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;These are just a few examples of how games can be art. How the designers, the writers and graphic artists, the codewriters and composers all pour their heart and souls into a piece of work that embodies their imaginations and dreams. How that final work—that piece of art—inspires emotions in the players they are making these games for. I have many more—examples of how games can often task a player with employing their own sense of right and wrong and then living with the consequences of that choice, or of how certain stories are so and intricate that only a game could contain it and only a game could deliver it in a fashion that is unique to the person experiencing it—but, as it is, this went on a little longer than I’d planned and I need to wrap it up.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I hope that I have given a decent explanation behind my assertion that games can be, and often are, works of art; at least enough to satisfy my friend’s curiosity. There are few mediums that inspire greater joy and a feeling of experiencing someone’s creation in a way that is utterly different than most any other, than video games. And, while I’m not expecting this to change his opinion, I hope that he’ll at least be able to approach games from a different angle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks for your time, guys!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Later!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-3429276750826760654?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/3429276750826760654/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=3429276750826760654' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/3429276750826760654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/3429276750826760654'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2011/05/not-so-quick-answer.html' title='A Not So Quick Answer'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-8151134526462939269</id><published>2011-05-08T11:24:00.000-07:00</published><updated>2011-05-08T11:24:48.281-07:00</updated><title type='text'>Happy Mother's Day</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Az8llSDlkJA/Tcbf3YFDd1I/AAAAAAAAAI8/J9ZQycb9l24/s1600/spidymom+copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320px" j8="true" src="http://1.bp.blogspot.com/-Az8llSDlkJA/Tcbf3YFDd1I/AAAAAAAAAI8/J9ZQycb9l24/s320/spidymom+copy.jpg" width="226px" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;Just a lil' somethin' I made for the love of my life and the mother of my second son, Rowan.&amp;nbsp; She's an avid Spidey fan and I thought this would be cute.&amp;nbsp; Also gave me a chance to experiment with some new brushes and a new coloring style to go with my new lineart style.&amp;nbsp; I think it turned out pretty good.&amp;nbsp; What do you guys think?&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-8151134526462939269?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/8151134526462939269/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=8151134526462939269' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/8151134526462939269'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/8151134526462939269'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2011/05/happy-mothers-day.html' title='Happy Mother&apos;s Day'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-Az8llSDlkJA/Tcbf3YFDd1I/AAAAAAAAAI8/J9ZQycb9l24/s72-c/spidymom+copy.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-624599043831047391</id><published>2011-04-23T20:07:00.000-07:00</published><updated>2011-04-23T20:07:40.283-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='comic books'/><category scheme='http://www.blogger.com/atom/ns#' term='sketching'/><category scheme='http://www.blogger.com/atom/ns#' term='sketchbook pro'/><category scheme='http://www.blogger.com/atom/ns#' term='super heroes'/><category scheme='http://www.blogger.com/atom/ns#' term='digital art'/><category scheme='http://www.blogger.com/atom/ns#' term='superman'/><title type='text'>Goodnight Sketch</title><content type='html'>Just a really sloppy sketch of ol' Supes before I head off to slumberland.&amp;nbsp; Didn't worry at all about what it would look like and just left lines where I made them.&amp;nbsp; Real loose, real sloppy and done just to unwind.&amp;nbsp; Also, I haven't drawn the S-shield in for-e-ver!&amp;nbsp; I'm really rusty.&lt;br /&gt;&lt;br /&gt;Done in Sketchbook Pro.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-7rxDXHAn9gs/TbOTdJ81cNI/AAAAAAAAAI4/fhxX1Cosi5U/s1600/sups.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" i8="true" src="http://4.bp.blogspot.com/-7rxDXHAn9gs/TbOTdJ81cNI/AAAAAAAAAI4/fhxX1Cosi5U/s320/sups.jpg" width="260" /&gt;&lt;/a&gt;&lt;/div&gt;Later!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-624599043831047391?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/624599043831047391/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=624599043831047391' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/624599043831047391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/624599043831047391'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2011/04/goodnight-sketch.html' title='Goodnight Sketch'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-7rxDXHAn9gs/TbOTdJ81cNI/AAAAAAAAAI4/fhxX1Cosi5U/s72-c/sups.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-7784387071837633600</id><published>2011-04-15T11:02:00.000-07:00</published><updated>2011-04-15T11:02:13.292-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fire powers'/><category scheme='http://www.blogger.com/atom/ns#' term='comic strips'/><category scheme='http://www.blogger.com/atom/ns#' term='funny'/><category scheme='http://www.blogger.com/atom/ns#' term='super heroes'/><title type='text'>Fyreball</title><content type='html'>&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;Quick "cover" for said "secret project"...&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-TUUiSzVsMUQ/TaiH48G6YrI/AAAAAAAAAI0/R2ants0HZXA/s1600/fyreballcover1.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="165" r6="true" src="http://1.bp.blogspot.com/-TUUiSzVsMUQ/TaiH48G6YrI/AAAAAAAAAI0/R2ants0HZXA/s320/fyreballcover1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: left;"&gt;Enjoy!&amp;nbsp; Later!﻿&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-7784387071837633600?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/7784387071837633600/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=7784387071837633600' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/7784387071837633600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/7784387071837633600'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2011/04/fyreball.html' title='Fyreball'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-TUUiSzVsMUQ/TaiH48G6YrI/AAAAAAAAAI0/R2ants0HZXA/s72-c/fyreballcover1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-1660879681050856988</id><published>2011-04-09T04:15:00.000-07:00</published><updated>2011-04-09T04:15:29.381-07:00</updated><title type='text'>New Ongoing Project</title><content type='html'>Sssssshhhhh....here's a sneak peek at what I'm going to be doing as a way of maintaining my writing and drawing.&amp;nbsp; I'll hold off on specific details until I'm ready to start posting these weekly.&amp;nbsp; Bare in mind that I'm going to be forcing myself to just draw and post, so the art will start off weaker than what you might be used to (if that's possible) as I'm fumbling around and trying to settle on a specific look for the characters.&amp;nbsp; James, here, is pretty much what I want in terms of overall feel.&amp;nbsp; That said, he'll probably change a bit while I get comfortable with a specific hair style.&lt;br /&gt;&lt;br /&gt;I've written the first 11 strips already and will color and letter this one as soon as I get a chance to sit down and work on it.&amp;nbsp; Then I'm going to immediately begin drawing the next one while I write the next group of scripts.&amp;nbsp; The characters are all pretty easy to peg and I have an overall view of their story.&lt;br /&gt;&lt;br /&gt;Well, until then, here's your peek!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-LgEr0kiGxJw/TaA_jLhNmKI/AAAAAAAAAIw/Vah1XzJB4W4/s1600/fyrbll1+copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="234" r6="true" src="http://2.bp.blogspot.com/-LgEr0kiGxJw/TaA_jLhNmKI/AAAAAAAAAIw/Vah1XzJB4W4/s320/fyrbll1+copy.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Later!﻿&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-1660879681050856988?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/1660879681050856988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=1660879681050856988' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/1660879681050856988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/1660879681050856988'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2011/04/new-ongoing-project.html' title='New Ongoing Project'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-LgEr0kiGxJw/TaA_jLhNmKI/AAAAAAAAAIw/Vah1XzJB4W4/s72-c/fyrbll1+copy.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-1927509654340530650</id><published>2011-03-31T20:30:00.000-07:00</published><updated>2011-03-31T20:30:54.521-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='night&apos;s watch'/><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='winter'/><category scheme='http://www.blogger.com/atom/ns#' term='ranger'/><category scheme='http://www.blogger.com/atom/ns#' term='fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='snow'/><category scheme='http://www.blogger.com/atom/ns#' term='drawing'/><category scheme='http://www.blogger.com/atom/ns#' term='george r. r. martin'/><category scheme='http://www.blogger.com/atom/ns#' term='digital art'/><category scheme='http://www.blogger.com/atom/ns#' term='game of thrones'/><title type='text'>Winter is Coming</title><content type='html'>Just a quick Game of Thrones fanart...a lonely Night's Watchman... &lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Fx90R6Umwfc/TZVGlbRjMZI/AAAAAAAAAIo/DEZbaWWdtXk/s1600/Winter.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" r6="true" src="http://3.bp.blogspot.com/-Fx90R6Umwfc/TZVGlbRjMZI/AAAAAAAAAIo/DEZbaWWdtXk/s320/Winter.jpg" width="213" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-1927509654340530650?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/1927509654340530650/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=1927509654340530650' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/1927509654340530650'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/1927509654340530650'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2011/03/winter-is-coming.html' title='Winter is Coming'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Fx90R6Umwfc/TZVGlbRjMZI/AAAAAAAAAIo/DEZbaWWdtXk/s72-c/Winter.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-7767913106890903712</id><published>2011-03-31T11:52:00.000-07:00</published><updated>2011-03-31T11:52:43.199-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='steampunk'/><category scheme='http://www.blogger.com/atom/ns#' term='digtal art'/><category scheme='http://www.blogger.com/atom/ns#' term='cowboy'/><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='photoshop'/><category scheme='http://www.blogger.com/atom/ns#' term='drawing'/><title type='text'>Bruce's Breakdown</title><content type='html'>A quick breakdown of the piece my friend Bruce asked me to do.&amp;nbsp; It's only three aspects--rough lines, inks, and flat colors--basically everything but the finished piece.&amp;nbsp; Enjoy.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-yO__hY6IwPk/TZTNCxWMAyI/AAAAAAAAAIc/HNBUI7r-Wgc/s1600/msketch.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" r6="true" src="http://3.bp.blogspot.com/-yO__hY6IwPk/TZTNCxWMAyI/AAAAAAAAAIc/HNBUI7r-Wgc/s320/msketch.jpg" width="262" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Dj_6MM7nmQc/TZTNE7pYcRI/AAAAAAAAAIg/5Ln01GaxxSI/s1600/marshalinks.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" r6="true" src="http://4.bp.blogspot.com/-Dj_6MM7nmQc/TZTNE7pYcRI/AAAAAAAAAIg/5Ln01GaxxSI/s320/marshalinks.jpg" width="255" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-pkfJ6rBuNqM/TZTNGEhsWvI/AAAAAAAAAIk/bIxn-5M4Ias/s1600/marshalflats.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" r6="true" src="http://2.bp.blogspot.com/-pkfJ6rBuNqM/TZTNGEhsWvI/AAAAAAAAAIk/bIxn-5M4Ias/s320/marshalflats.jpg" width="253" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-7767913106890903712?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/7767913106890903712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=7767913106890903712' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/7767913106890903712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/7767913106890903712'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2011/03/bruces-breakdown.html' title='Bruce&apos;s Breakdown'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-yO__hY6IwPk/TZTNCxWMAyI/AAAAAAAAAIc/HNBUI7r-Wgc/s72-c/msketch.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-8643163461557724669</id><published>2011-01-09T13:35:00.000-08:00</published><updated>2011-01-09T13:35:51.826-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='spider-man'/><category scheme='http://www.blogger.com/atom/ns#' term='brian michael bendis'/><category scheme='http://www.blogger.com/atom/ns#' term='twilight'/><category scheme='http://www.blogger.com/atom/ns#' term='peter parker'/><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='edward cullen'/><category scheme='http://www.blogger.com/atom/ns#' term='marvel'/><title type='text'>OaG: Spider Sense...Sparkling....</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_dX_-K0BYFVE/TSopKyJBpII/AAAAAAAAAIE/b7aIqQ_Nkqw/s1600/OaGSpidey.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" n4="true" src="http://3.bp.blogspot.com/_dX_-K0BYFVE/TSopKyJBpII/AAAAAAAAAIE/b7aIqQ_Nkqw/s320/OaGSpidey.jpg" width="126" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Hey, guys!&lt;br /&gt;&lt;br /&gt;Not a really long post today.&amp;nbsp; Just the strip and a brief explanation.&amp;nbsp; This joke hit me the other day when I was browsing IGN and came across a photo of the new Spider-Man lead and the haircut he'll be sporting as Peter in the film.&amp;nbsp; The article cited a desire to emulate the messy 'do that Parker sports in the Bendis/Bagely run of Ultimate Spider-Man...however...all I could see was Edward Cullen and I wanted to Nerd Rage.&amp;nbsp; Instead, I wrote this joke and, well, now we have our first new strip in...well...a long time.&lt;br /&gt;&lt;br /&gt;By the way...sparkling skin is a &lt;em&gt;bitch&lt;/em&gt; to convey when coloring!&amp;nbsp; I'm not really happy with it...but I worked for 4 hours just on that panel alone, so, screw it...you get the idea!&amp;nbsp; :D&lt;br /&gt;&lt;br /&gt;Anyway, enjoy!&lt;br /&gt;&lt;br /&gt;Later!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-8643163461557724669?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/8643163461557724669/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=8643163461557724669' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/8643163461557724669'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/8643163461557724669'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2011/01/oag-spider-sensesparkling.html' title='OaG: Spider Sense...Sparkling....'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dX_-K0BYFVE/TSopKyJBpII/AAAAAAAAAIE/b7aIqQ_Nkqw/s72-c/OaGSpidey.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-5851859136046644608</id><published>2010-09-11T10:12:00.000-07:00</published><updated>2010-09-11T10:12:23.964-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='prose'/><category scheme='http://www.blogger.com/atom/ns#' term='space'/><category scheme='http://www.blogger.com/atom/ns#' term='sci-fi'/><category scheme='http://www.blogger.com/atom/ns#' term='short story'/><category scheme='http://www.blogger.com/atom/ns#' term='horror'/><title type='text'>Checkmate (a short story by R. L. Schaeffer)</title><content type='html'>The air was getting stale. A taste, like a disgusting amalgamation of pennies and mint, clung to the roof of his mouth. He yawned once more, longer this time, then reached for the wooden Knight on the chessboard.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;“I’m pretty sure I’ve got you in two, maybe three, more moves,” he said as he slid the piece in it’s designated path, taking the Pawn that was in the square his Knight now stood and placing it with the rest of his opponent’s captured pieces.&lt;br /&gt;&lt;br /&gt;“I don’t think I’ll be here that long, Thomas.”&lt;br /&gt;&lt;br /&gt;Tom looked up from the board at the man sitting across from him. He looked…older…somehow. Just a moment ago, Tom could have sworn, the man didn’t have any facial hair and now he was sitting there with a full 5-o’clock shadow. Tom tilted his head in slight confusion and opened his mouth to ask one of the several questions that ran through his mind.&lt;br /&gt;&lt;br /&gt;Instead, he looked back down at the board and said, simply, “Your move, pal.”&lt;br /&gt;&lt;br /&gt;“Thomas, listen to me. I’m running out of time.”&lt;br /&gt;&lt;br /&gt;“Damn right you are,” Tom said. “If you don’t make your move soon, you’ll forfeit it and I’ll have you in…two moves…at least.”&lt;br /&gt;&lt;br /&gt;He paused for a second, his left hand coming up to scratch nervously at the back nape of his neck.&lt;br /&gt;&lt;br /&gt;“And stop calling me Thomas.”&lt;br /&gt;&lt;br /&gt;The man across the board sighed and, slowly, his hand came up and gripped his own Knight, lifting it and then replacing it on a different square, before pulling his hand away. Tom watched the whole thing, a grin crawling onto his face as his opponent’s fingers pulled away from the board, before he clapped once and belted out a single ha.&lt;br /&gt;&lt;br /&gt;“You’re getting sloppy, pal!”&lt;br /&gt;&lt;br /&gt;“It’s not me that’s getting sloppy, Thomas. You need to listen to me now.”&lt;br /&gt;&lt;br /&gt;Tom’s next move took his opponent’s Knight. Placing it with the others on the side of the board, he said, “What I need to do is tell you, Check. Your move.”&lt;br /&gt;&lt;br /&gt;“Thomas…”&lt;br /&gt;&lt;br /&gt;“Your move.”&lt;br /&gt;&lt;br /&gt;“Thomas.”&lt;br /&gt;&lt;br /&gt;Tom’s head snapped up and he snarled across the table. “I said your move!”&lt;br /&gt;&lt;br /&gt;But the man just looked at him, not moving. Tom was about to yell again, but something stopped him. His opponent’s stubble was now a full-fledged beard, spotted with large patches of white. And the skin around his eyes—blue, like Tom’s—was bunched up at the corners like the fabric of an open curtain. No, it wasn’t just that…the man, as a whole, looked…older.&lt;br /&gt;&lt;br /&gt;“You been skipping rations, pal?”&lt;br /&gt;&lt;br /&gt;“Thomas,” said the man, his gaunt face twisting in what looked like pain, “you know that’s not it.”&lt;br /&gt;&lt;br /&gt;“Stop calling me that!” Tom made an angry swipe that cleared the chessboard, the pieces flying like wooden shrapnel. “Fuck it! You were going to lose any damn way!”&lt;br /&gt;&lt;br /&gt;“You need to listen to me,” said the gaunt man. “Time is…well…almost up.”&lt;br /&gt;&lt;br /&gt;Tom’s shout of anger was stopped in his throat as he suddenly yawned; this one so long and wide that it popped his jaw and made his eyes water. When it passed, he wiped the tears from his face and, when his vision cleared, he was stunned into silence. The man sitting across from him was now hunched over and his clothes—the same gray jumpsuit that Tom wore—hung off him. His beard had doubled in length and was now all white and the skin around his eyes was more than just crow’s feet.&lt;br /&gt;&lt;br /&gt;When he spoke, the man’s voice seemed little more than a whisper. “You have to stop this, Thomas. You know what comes next and you can’t avoid it any longer. You’ve run out of time.”&lt;br /&gt;&lt;br /&gt;“No,” Tom barked. “You’re wrong!”&lt;br /&gt;&lt;br /&gt;But, even as he said it, he knew he was lying. The air in the room seemed heavier and he could taste more copper than mint with every yawn; which were growing in frequency. He lurched suddenly to his feet and went over to busy himself with picking up the chess pieces.&lt;br /&gt;&lt;br /&gt;“Thomas,” came the wispy voice of the old man. “Thomas, please. You promised.”&lt;br /&gt;&lt;br /&gt;“No,” Tom as he stood, his hands full of wooden pieces. He looked down to avoid meeting the older man’s eyes and stopped dead in his tracks. Something about the way the pieces were arranged in his hand—the Knight’s curved horse-head resting neatly in his palm, while the straight, capped end of a Rook jutted out from above his index finger.&lt;br /&gt;&lt;br /&gt;“Focus, Thomas,” said the old man. “See it.”&lt;br /&gt;&lt;br /&gt;Tom shook his head, squeezing his eyes shut. He desperately fought the urge to yawn again. “No. There’s still time for one more game…”&lt;br /&gt;&lt;br /&gt;“You promised.”&lt;br /&gt;&lt;br /&gt;“No.”&lt;br /&gt;&lt;br /&gt;“Please, Thomas.”&lt;br /&gt;&lt;br /&gt;The man’s voice seemed far away and Tom opened his eyes to see where he’d moved to. He slowly looked up and surveyed the room. It was empty. The small bench-like table jutted out from the bulkhead and both of the stools on either side stood vacant. He turned in a small circle and checked for the old man among the various pieces of furniture built into the cabin and small wardrobe which stood open, showing only several more of the jumpsuits hanging still within.&lt;br /&gt;&lt;br /&gt;“No,” he said quietly. “I’m not ready.”&lt;br /&gt;&lt;br /&gt;A small hissing sound drew his attention to the hatch on his left. The thick metal door was securely in place, locked magnetically into its tracks. The hiss came from a hair-like crack in the square port in the upper portion of the hatch. Suddenly he was acutely aware of the coppery mint taste again and he looked down at his hand once more.&lt;br /&gt;&lt;br /&gt;“You promised,” he heard the old man’s whisper. Only, this time, it came from his own lips.&lt;br /&gt;&lt;br /&gt;Clutched in the fingers of his right hand was not a collection of spilled chess pieces. Instead, he gripped the handle of his sidearm.&lt;br /&gt;&lt;br /&gt;“But, I’m not ready.”&lt;br /&gt;&lt;br /&gt;Tom looked up once more, this time toward the opposite side of the room from the table and stools; to the personal computer station for this cabin. The monitor was still on and its screen displayed several windows of information. The first one he noticed was his personal log and, even though he couldn’t read the small print from here, he knew what it said. He’d typed it two days ago, before he’d started the series of chess games with the old man. &lt;br /&gt;&lt;br /&gt;It detailed the accident. Gave a report of how they’d come out of Hyper because of a mass shadow and, before they could adjust course, the ship slammed bow-first into an asteroid nearly half-again the size of the ship. How only a third of the ship’s small crew survived the initial crash, another several dying of injuries sustained therein over the following week. How the next several weeks and the damage to the engines—primarily the leak in the coolant lines—thinned them down to just two men, and then, just to him. He told of how he’d been driven slowly further and further into the ship, locking off room after room to avoid the deadly gas that was filling the decks, but the damage to the interior of the ship was so random, so…unpredictable…that it was nearly impossible to keep the leak contained.&lt;br /&gt;&lt;br /&gt;And here he was, nearly two months from the crash, locked into this cabin for the last three days. At first he hadn’t even known there was a crack in the hatch’s viewport, it had probably been the result of a design flaw which caused a failure in the housing when they’d slammed into the asteroid. Nothing to worry about…until your ship fills with reactor coolant and the pressure builds to a point in which it starts finding paths of least resistance. A popped seal becomes a hairline fracture, which becomes a full on crack, which begins to spider-web until, eventually the port explodes inward, filling the small cabin with a gas that causes a slow and painful death. There was a reason most modern freighters avoided using this type of engine system anymore.&lt;br /&gt;&lt;br /&gt;“You promised,” the old man said through his mouth again. “You promised it wouldn’t come to that. That you would do for us what you did for the others.”&lt;br /&gt;&lt;br /&gt;“But I’m not ready…”&lt;br /&gt;&lt;br /&gt;Suddenly, Tom’s attention snapped back to the window when the small hissing was accented by a small popping sound. His eyes quickly found the small crack in the bottom left corner as it began to crawl upward toward the center in leaps of a few millimeters at a time. After a few seconds another pop was heard and the one crack became two, each going in separate directions. Then another pop and another, and suddenly two cracks were four. Pop…pop…pop-pop-pop…&lt;br /&gt;&lt;br /&gt;Tom looked down at the pistol in his hand, lifted it up to allow the cabin’s overhead lighting to illuminate every detail. He read the block-lettered words laser-etched into the slide: KNIGHT ARMS .45. It was the standard side-arm issued to employees of Roe &amp;amp; Ryder Deep Space Freight; a small, 45-callibor weapon given with the intent for use to protect cargo. Up until a few weeks ago, he’d never even fired his.&lt;br /&gt;&lt;br /&gt;The popping sounds blended together and eased into a constant moaning of stress. Tom’s thumb settled on the hammer at the back of the slide—he’d kept one round chambered at all times since that first shot—and clicked it back into place. He looked up at the window, the crack now spread across the entire square of glass, giving the appearance of a spider’s web.&lt;br /&gt;&lt;br /&gt;He raised the gun and pressed the barrel’s opening to his temple. The metal was surprisingly cool.&lt;br /&gt;&lt;br /&gt;“Check,” said the old man.&lt;br /&gt;&lt;br /&gt;The window gave one final pop then exploded inward in a hailstorm of finger-thick shards. The force from the blast pushed the hair on Tom’s head out of his face. He could taste nothing but copper now.&lt;br /&gt;&lt;br /&gt;“Mate,” replied Tom.&lt;br /&gt;&lt;br /&gt;He then squeezed his eyes shut and pulled the trigger.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The End...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-5851859136046644608?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/5851859136046644608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=5851859136046644608' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/5851859136046644608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/5851859136046644608'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2010/09/checkmate-short-story-by-r-l-schaeffer.html' title='Checkmate (a short story by R. L. Schaeffer)'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-885990896711305522</id><published>2010-05-16T14:32:00.000-07:00</published><updated>2010-05-16T14:53:51.944-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digtal art'/><category scheme='http://www.blogger.com/atom/ns#' term='ruth collins'/><category scheme='http://www.blogger.com/atom/ns#' term='comic books'/><category scheme='http://www.blogger.com/atom/ns#' term='greg woronchak'/><category scheme='http://www.blogger.com/atom/ns#' term='neomyn'/><category scheme='http://www.blogger.com/atom/ns#' term='sci-fi'/><category scheme='http://www.blogger.com/atom/ns#' term='graphic novels'/><category scheme='http://www.blogger.com/atom/ns#' term='super heroes'/><title type='text'>Neomyn Pages!</title><content type='html'>&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;Hey, guys!&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;This is going to be simple.  The following are the first three pages of Neomyn; the comic I've been working on for some time.  Give 'em a once-over and let me know what you think.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;The story was conveived, written, and the pages were lettered by me.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;The lineart was done by &lt;/span&gt;&lt;a href="http://www.freewebs.com/sorethumbgraphics/"&gt;&lt;span style="font-family:georgia;"&gt;Greg Woronchak&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;"&gt;.  A fantastic artist and an all-around nice guy!&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;And the vibrant colors were done by &lt;/span&gt;&lt;a href="http://ladysilvercat.blogspot.com/"&gt;&lt;span style="font-family:georgia;"&gt;Ruthie Collins&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;"&gt;.  An old friend and brilliant artist herself.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;The pages are in order below from 1 to 3 and formatted to the specifics of &lt;/span&gt;&lt;a href="http://zuda.com/"&gt;&lt;span style="font-family:georgia;"&gt;Zuda's&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;"&gt; guidelines, as they are going to be submitted when Ruthie finishes the remaining 5 pages of the 8-page submission.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;Enjoy!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_dX_-K0BYFVE/S_BnZDsQrTI/AAAAAAAAAHM/KYJ1umB8iSE/s1600/page1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5471987227440491826" border="0" alt="" src="http://3.bp.blogspot.com/_dX_-K0BYFVE/S_BnZDsQrTI/AAAAAAAAAHM/KYJ1umB8iSE/s320/page1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_dX_-K0BYFVE/S_BnUEJ2suI/AAAAAAAAAHE/FhWc7CeU-CQ/s1600/page2.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5471987141665272546" border="0" alt="" src="http://1.bp.blogspot.com/_dX_-K0BYFVE/S_BnUEJ2suI/AAAAAAAAAHE/FhWc7CeU-CQ/s320/page2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_dX_-K0BYFVE/S_BnQ9jIVPI/AAAAAAAAAG8/VcY6oB66Fxc/s1600/page3.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5471987088352630002" border="0" alt="" src="http://2.bp.blogspot.com/_dX_-K0BYFVE/S_BnQ9jIVPI/AAAAAAAAAG8/VcY6oB66Fxc/s320/page3.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_dX_-K0BYFVE/S_BnMvBJwuI/AAAAAAAAAG0/nTBlxJUEWiM/s1600/page1.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-885990896711305522?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/885990896711305522/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=885990896711305522' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/885990896711305522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/885990896711305522'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2010/05/neomyn-pages.html' title='Neomyn Pages!'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dX_-K0BYFVE/S_BnZDsQrTI/AAAAAAAAAHM/KYJ1umB8iSE/s72-c/page1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-5804356584327709056</id><published>2010-05-09T13:34:00.000-07:00</published><updated>2010-05-09T15:06:39.998-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='multiplayer'/><category scheme='http://www.blogger.com/atom/ns#' term='halo reach'/><category scheme='http://www.blogger.com/atom/ns#' term='halo'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='bungie'/><title type='text'>Reaching for Awesomeness</title><content type='html'>Happy Mother's Day, peeps!  Well, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;y'know&lt;/span&gt;...to those of you who &lt;em&gt;are&lt;/em&gt; mothers, that is.&lt;br /&gt;&lt;br /&gt; Anyway, I thoughts I'd drop a little review or two on y'all on this fine, now-sunny, Sunday afternoon.  Okay, so,  after the trouble I went through to get my twitchy little &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;mitts&lt;/span&gt; on my copy of Halo 3: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;ODST&lt;/span&gt;--having left it in Texas with my future brother-in-law several months ago--I was finally able to &lt;em&gt;drop&lt;/em&gt; (see what I did there?  Eh?  Aw, forget it.) into the Halo: Reach Beta this weekend.&lt;br /&gt;&lt;br /&gt;First thing's first, I am a &lt;em&gt;huge&lt;/em&gt; fan of the Halo universe.  I've read almost all of the books (those written by &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Nylund&lt;/span&gt; and the one in between, anyway) and absorbed any other media related to the world in which Master Chief &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;routinely&lt;/span&gt; lays the proverbial smack down.  This ride through &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Bungie's&lt;/span&gt; world has been anything but smooth, mind you, but in those turbulent times I've clung to whatever bits off awesome I could gain purchase on and ridden out the storm.  That is to say, I dug deep and found reasons to actually &lt;em&gt;like&lt;/em&gt; Halo 3; at least enough to help ease the wait for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;ODST&lt;/span&gt; (the best in the series since Combat Evolved, thus far).&lt;br /&gt;&lt;br /&gt;So, needless to say, I was damned excited when Reach was announced.  As well as a little tentative in respects to the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;inevitable&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;multiplayer&lt;/span&gt; mode--we knew it was coming, it's the legacy that &lt;em&gt;started&lt;/em&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Xbox&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Live's&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;reign&lt;/span&gt; as ruler of the Console Online Realm.  Yet, the last &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;iteration&lt;/span&gt; of this particularly tasty morsel of social gaming goodness had left me with a fairly sour aftertaste.  Simply put, Halo 2's initially strong start fizzled at first and then practically winked out when Halo 3 dropped.  Sure, there were some cool features--I absolutely &lt;em&gt;love&lt;/em&gt; the Theater, but we'll discuss that further below--but, really, they'd &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;deluded&lt;/span&gt; more of the awesome than bolstering it and this fact made &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;tolerating&lt;/span&gt; the increasingly rampant swarm of immature racists that make up the "players" of this game completely pointless.  Especially when there were games like Call of Duty: Modern Warfare--a game where shooting &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;someone's&lt;/span&gt; face off did not automatically &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_16"&gt;warrant&lt;/span&gt; slandering their mother and dipping your digital testicles in their &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;pixelated&lt;/span&gt; mouth--around to satiate my need for Social Murder.&lt;br /&gt;&lt;br /&gt;But I digress...&lt;br /&gt;&lt;br /&gt;With a cautious excitement, I sat down and prepared to dip my toes in a pond I'd long-since believed stagnated.  And, I'm here to say that I have emerged refreshed and ready and anxious to explore every crevice in the unknown depths that await me in June.  I am, once more, a Halo &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;Multiplayer&lt;/span&gt; fan!&lt;br /&gt;&lt;br /&gt;Right from the start, I could see that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;Bungie&lt;/span&gt; is aiming for a complete overhaul of their game.  For starters, the matchmaking is vastly improved with what appears to be an outward desire to please the various types of people who seek to pit their skills against thousands of like-minded people.  This is evidenced in the ability to filter your matchmaking, setting the engine to look for people who are "Quiet" or like to be "Team Players."  Conversely, you can set it up to look for people who are "Rowdy" and play the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;ol&lt;/span&gt;' "Lone Wolf" if that's the kind of foul-mouthed, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;trashtalking&lt;/span&gt; evening you have planned.&lt;br /&gt;&lt;br /&gt;As to the game, there are all kinds of goodies here to explore.  You have nearly complete customization of your character, albeit with limited choices.  This is enough to help you &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_22"&gt;distinguish&lt;/span&gt; you from the &lt;em&gt;other&lt;/em&gt; guy in the yellow Mark VI armor.  These customization options revolved around a credits system which works like experience points.  The better you do, the higher your level climbs, the more credits you earn to buy that fancy new helmet visor.  Which leads me to my favorite change...the ranking system.&lt;br /&gt;&lt;br /&gt;Unlike in Halo 3, you can get your armored arse kicked and still feel like the match was &lt;em&gt;worth&lt;/em&gt; playing.  Granted, if you were on the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_23"&gt;opposite&lt;/span&gt; side of that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;whoopin&lt;/span&gt;' you'd be rewarded better, but you aren't going to be a Private forever just because you've had a handful of bad games.  I agree with rewarding "better" performances accordingly, but I'm a bigger fan of thanking people for buying your product and continuing to come back and get &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;teabagged&lt;/span&gt; night after night.&lt;br /&gt;&lt;br /&gt;The weapons in Reach are a mixture of slightly-different to completely new.  Old faves like the Assault Rifle and Shotgun return but have been tweaked enough to feel fresh and relevant again, while the grenade launcher and Needle Rifle are something completely different while still maintaining a feeling of belonging.  Along with the tweak in weapons, I am a &lt;em&gt;huge&lt;/em&gt; fan of the "Armor Abilities".  These are attached to specific &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;loadouts&lt;/span&gt; and each puts a new spin on the same game.  With abilities like the Jet Pack and Sprint a game of Slayer feels totally different than the same game played with Active &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;Camo&lt;/span&gt; (found on the Recon &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;loadout&lt;/span&gt;, I believe) and the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;overshield&lt;/span&gt; ability (for which I can't remember the name).  With a simple tap of the left &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;bumper&lt;/span&gt;, your character can launch into the air, fade into the background or become an invincible...uh...rock--you can't move while your &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;overshield&lt;/span&gt; power is active, but rockets and weapons fire is deflected so, if timed right, you can instantly turn your opponent's attack back on himself.&lt;br /&gt;&lt;br /&gt;The most welcome change, though, is the fact that your health doesn't automatically regenerate (with the exception of the Elites but I'm pretty sure they have disadvantages that balance that).  This means that when I unload into an enemy he can't duck behind a wall and pop back out as if nothing had happened except the emptying of my magazine.  There &lt;em&gt;are&lt;/em&gt; health packs that refill your players, uh, health...but these are items they have to &lt;em&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_32"&gt;acquire&lt;/span&gt;&lt;/em&gt; rather than simply have happen.  This makes the game feel more balanced and fair; if you're a terrible shot and you've spent a magazine to lower your opponent's health, your effort isn't laughed at when he turns around and plugs you in the face.&lt;br /&gt;&lt;br /&gt;As I said, earlier, the Theater feature has returned.  Now, if you've played Halo 3 or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;ODST&lt;/span&gt;, you're familiar with this.  However, if you haven't, the Theater is a feature that allows you to playback previous games, allowing you to take control of a free-floating camera so that you can view that wicked assassination from as many angles as possible.  Then you can cut out clips--or take screenshots--and upload them to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;Bungie's&lt;/span&gt; File Share for the whole world to view.  Aside from the obvious gloating purposes, I find this feature incredibly cool because it shows &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;Bungie's&lt;/span&gt; devotion to their fans, especially those who make &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_36"&gt;Machinema&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;That's pretty much all I have for now.  I'll review the various &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_37"&gt;gametypes&lt;/span&gt; specifically later on, when I've had more time with them.   But, for now, I'm running out of time.&lt;br /&gt;&lt;br /&gt;I did, however, want to take a second to mention that this is Jennifer's first Mother's Day in which &lt;em&gt;she&lt;/em&gt; deserves to be honored.  She's still pregnant, but I believe that she is going to make a fantastic mother to our baby boy and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_38"&gt;thoroughly&lt;/span&gt; look forward to this day next year, when I can reward her for efforts that I know will be worthy of praise.  I love her and Rowan dearly and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_39"&gt;cherish&lt;/span&gt; the family we are building.&lt;br /&gt;&lt;br /&gt;So, if you know her, wish her a Happy Mother's Day...if you don't...uh, well, don't be creepy.&lt;br /&gt;&lt;br /&gt;Have a fantastic day!&lt;br /&gt;&lt;br /&gt;Later!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-5804356584327709056?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/5804356584327709056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=5804356584327709056' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/5804356584327709056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/5804356584327709056'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2010/05/reaching-for-awesomeness.html' title='Reaching for Awesomeness'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-8991131389572886617</id><published>2010-04-20T15:18:00.000-07:00</published><updated>2010-04-20T15:53:32.772-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox live'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='tom clancy'/><category scheme='http://www.blogger.com/atom/ns#' term='splinter cell'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Ageless Superspies</title><content type='html'>Hey, guys!&lt;br /&gt;&lt;br /&gt;Okay, first thing's firt, if you don't know about Condition 2 Productions hop on &lt;a href="http://con2pro.blogspot.com/"&gt;over here&lt;/a&gt; to learn more!&lt;br /&gt;&lt;br /&gt;Now that that's out of the way, let's talk about something with a little more &lt;em&gt;&lt;a href="http://splintercell.us.ubi.com/"&gt;Conviction&lt;/a&gt;&lt;/em&gt;!  Hahaha!  See what I did there...no?  Anyway, as the bad joke suggests, I've recently been playing Spinter Cell: Conviction (that's &lt;em&gt;Tom Clancy's&lt;/em&gt; Splinter...oh that is just too much to say).  And I have to say, aside from my &lt;a href="http://www.penny-arcade.com/2010/4/16/"&gt;shared opinions&lt;/a&gt; on certain aspects of the game, I am digging it quite a bit.  Now, as always, that's not to say it's not without flaws in both gameplay design and story elements, though, as a complete package, I am finding it head-and-goggles better than Ubisoft's &lt;a href="http://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell:_Double_Agent"&gt;last itteration&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;To be fair, Double Agent started off really well, and actually had some solid &lt;em&gt;ideas&lt;/em&gt; and a potentially decent story.  But, in the end, the game was ripped apart by its own convolution; the player was bogged down by continuously conflicting objectives to the point where trying to maintain the right balance was simply no longer fun.  Conviction doesn't suffer from this problem; the story is all Sam-kicking-ass all the time.  It's not a perfect story, to be sure, but it's far more entertaining when you're playing a guy who doesn't have to worry about who he needs to please and how much.  It's pretty straightforward: complete your mission and kill any mouthy asshole who gets in your way.&lt;br /&gt;&lt;br /&gt;As far as gameplay goes, Ubisoft has pretty much stripped Sam's world down to the bone and started rebuilding it.  I stress &lt;em&gt;rebuilding&lt;/em&gt; here because it really felt that this outing was more of a pilot episode for a relaunch of the franchise than an actual sequel of sorts.  Ubi has obviously decided to go in a completely different direction--reimagining the steal shooter--and, to me at least, Conviction came off as a kind of "test run" rather than the next installment in the series.  Backing up my theory is the fact that Sam's part of the game (the main story, if you will) is extremely short--it took me roughly 5-6 hours to complete--and, though it doesn't feel rushed and there is definately a complete story, it's fairly obvious that we haven't seen the last of Sam Fisher.  The actual meat of the game, however, can be broken down into three things: Mark &amp;amp; Execute, Projection Tech, and the P.E.C. Challenges.&lt;br /&gt;&lt;br /&gt;Mark &amp;amp; Execute is pretty much what it sounds like.  The player is able to "mark" a number of enemies (depending on the weapon, that number varies) and, after performing a Hand-to-Hand Takedown (if you can't figure out what this is, I can't help you) Sam is then able to swiftly and silently "execute" those unsuspecting foes the player marked.  It's a little different at first, but is easily mastered and, during later parts of the game where things like the Sonar Goggles (Sam's new toy) come into play, is quite possibly the most fun I've had in a game like this in a long time.  I often found myself happy I died in an area simply for the chance to re-do one of my previous M&amp;amp;E moments!&lt;br /&gt;&lt;br /&gt;The Projection Tech isn't really part of the gameplay, per se.  It's more like Ubisoft's new, and interesting, way of displaying Sam's objectives--and sometimes even his thoughts and/or memories--in the gameworld without disrupting the flow of gameplay.  They even go so far as to allow you to project your objective at will; a simple press of the Back Button will cast glowing white words at Sam's feet.&lt;br /&gt;&lt;br /&gt;The P.E.C. (which stood for Persistant Elite Creation in Rainbow Six Vegas 2) is a series of challenges given to the player--which can be accessed either through the main menu or the pause screen in-game--which offer up varying amounts of points upon completion.  You can then take these points and spend them on things like weapon and gadget upgrades (granting things like extra Marks on certain weapons) as well as new "uniforms" for multiplayer and their subsequent upgrades.  A good deal of these challenges will be obtained throughout a normal playthrough and I think this was done so that casual players could upgrade weapons without setting specific goals for themselves to complete, thus, possibly, degrading the imersion factor.  That said, I personally think the P.E.C. is a fantastic way to get more bang for your buck on such a short game.&lt;br /&gt;&lt;br /&gt;Like I said, the game is short.  But, for me, the fun didn't stop at the single player game.  There is so much more offered in the multiplayer modes and I will have more on those later on.  For now, I have to be going.&lt;br /&gt;&lt;br /&gt;See you in the shadows...or &lt;em&gt;will &lt;/em&gt;I?&lt;br /&gt;&lt;br /&gt;--Ray&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-8991131389572886617?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/8991131389572886617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=8991131389572886617' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/8991131389572886617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/8991131389572886617'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2010/04/ageless-superspies.html' title='Ageless Superspies'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-9167858141122198727</id><published>2010-03-22T13:54:00.000-07:00</published><updated>2010-03-22T14:05:23.376-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ruth collins'/><category scheme='http://www.blogger.com/atom/ns#' term='quantic dream'/><category scheme='http://www.blogger.com/atom/ns#' term='comic books'/><category scheme='http://www.blogger.com/atom/ns#' term='star trek online'/><category scheme='http://www.blogger.com/atom/ns#' term='cryptic'/><category scheme='http://www.blogger.com/atom/ns#' term='heavy rain'/><category scheme='http://www.blogger.com/atom/ns#' term='greg woronchak'/><category scheme='http://www.blogger.com/atom/ns#' term='neomyn'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Paper-Folding Killers and Klingons</title><content type='html'>&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;Hey, guys!&lt;br /&gt;&lt;br /&gt;Well, I can’t say I’ve been all that busy lately.  Truth be told, aside from a few small projects—and one major, ball-is-rolling-this-is-going-to-happen project—I really haven’t been doing the creative thing much.  That is to say, I’ve been gaming, heh.  Now, before you get to thinkin’ that I’ve been just lazin’ about; let me explain a few things!&lt;br /&gt;&lt;br /&gt;First, Neomyn is still very much alive.  In fact, it’s more so than it has been to date.  When my computer crashed a few months ago (a problem that has recently been remedied, thank you H&amp;amp;R Block) I had decided to take action to keep my creative baby in the air.  With this goal in mind, I contacted my friend &lt;a href="http://www.paperdemon.com/artistsgallery/4514.html"&gt;Ruthie Collins &lt;/a&gt;and contracted her services as an exceptional artist to take on the rolls of coloring.  Now, as I’d explained in previous posts, Ruthie is a mother and has had to juggle the daunting task of coloring &lt;a href="http://www.freewebs.com/sorethumbgraphics/"&gt;Mr. Woronchak’s&lt;/a&gt; lineart with the tasks one associates with motherhood; as well as teaching an art class, if I’m not mistaken.  That said, she has had a bit of a slow going getting the pages colored and has, thus far, finished two.  But, let me say this, those two pages are mind-blowingly awesome in their quality!  I’m really hoping she can replace the stylus for her tablet soon so that I can finish lettering these pages and get them submitted finally.&lt;br /&gt;&lt;br /&gt;I’ve no doubt we’re going to at least place in the top 5 for the month we compete.&lt;br /&gt;&lt;br /&gt;As for the “Super Huge Mega Awesome Project” I mentioned above…&lt;br /&gt;&lt;br /&gt;I’ll have more on that when we are further along and ready to share the monster we are creating.  Also, when we have an official name for who “we” are, heh…&lt;br /&gt;&lt;br /&gt;Now, on to gaming!&lt;br /&gt;&lt;br /&gt;Roughly five years ago I had taken my first real step into the Adventure genre of gaming with a unique and admittedly bizarre game called Indigo Prophecy on the Playstation 2.  Developed by &lt;a href="http://en.wikipedia.org/wiki/Quantic_Dream"&gt;Quantic Dream&lt;/a&gt; and originally released as Fahrenheit (the name was changed for the United States and Canada releases to avoid confrontation over similarities to Fahrenheit 9/11), Indigo Prophecy was the tale of a series of murders plaguing New York and the people who are unavoidably pulled toward each other as the story unfolds.  If this sounds familiar, that’s because I’ve used a similar description when discussing my anticipation for Heavy Rain; Quantic Dream’s latest effort to change the adventure genre and, I dare say, the gaming experience as a whole.&lt;br /&gt;&lt;br /&gt;Now, right away I should point out that it is relatively difficult to properly categorize Heavy Rain as a game.  Hell, it’s hard to call it a game at all.  In truth, Heavy Rain is closer to an interactive movie than a video game and is, in fact, touted as such by the developers themselves.  The fact that you—the “player”—are using your DualShock 3 controller as the tool for which you weave the lives of four strangers together lends little, if any, credence to Heavy Rain being a game.  Yes, it is sold as a game, but, really, I think this is only because your local WalMart’s electronics section doesn’t have a shelf for “Interactive Drama.”&lt;br /&gt;&lt;br /&gt;Yet.&lt;br /&gt;&lt;br /&gt;Okay, semantics aside, Heavy Rain really is unlike anything I’ve ever played before.  There are comparisons to Indigo, sure, but that’s more like pointing out things that you can tell grew into the mechanics you are using now.  The “control scheme” employed herein is something of an artistic expression of what it would be like to map human actions to a series of analogue sticks and button presses.  I mean, strictly speaking, it is quite simply the best all-around use of the DualShock’s SixAxis controls I’ve fumbled with to date.  Quantic Dream doesn’t just shove motion control into their game for the novelty of, well, shoving motion control into their game.  What they’ve done is take specific actions—such as striking or putting out a match—and assign motion controls to them so that you actually feel like you’re performing the very thing your character is doing!  Yes, I am aware that Nintendo has been doing this for quite some time and, in fact, has built a tiny little empire out of doing it well.  But, with Heavy Rain, the designers utilize the motion controls as a tool for putting you into their story, not a gimmick (albeit a good one) for selling consoles.&lt;br /&gt;&lt;br /&gt;Oh, and the story!  I’ve only played through Heavy Rain once so far and, thus, only experienced one of the many versions of Quantic Dreams’ gritty opus.  However, that one time was enough for me to sit here and type this without pause…Heavy Rain has some of the best writing I’ve ever seen in a video game.  Especially one of this nature; that is to say, a story that revolves around real people doing real things (and, make no mistake, the first hour or so of gameplay is almost oversaturated with “real”) and not some space marine blowing the head off of the galaxy’s latest threat.  I mean, don’t get me wrong, I thoroughly enjoy saving the galaxy on a regular basis, but, sometimes, I like to be reminded that real life can be just as rewardingly dramatic.&lt;br /&gt;&lt;br /&gt;Though, if you’re a father, as I am, the aforementioned drama in Heavy Rain can be a bit…uh…heavy.&lt;br /&gt;&lt;br /&gt;On top of solving the case of the Origami Killer (of which there are a multitude of possible outcomes, I’m lead to believe), I have also spent some time boldly going where no man has gone before.  Well, that is, no man without a decent computer and a subscription key.  Yes, I have recently fully re-embraced my inner Trekker—that’s with an “er” not an “ie,” got it?—and started an account in Star Trek Online.  With Bean on the way and the very real possibility that I will not be able to purchase every new game that drops, I had decided to enlist in a new MMO and, though I’d originally set out to play EVE, it was Star Trek’s ridiculous customization and mixture of space and ground combat that won in the end.&lt;br /&gt;&lt;br /&gt;Now, before I get going here, let me get some of the standards out of the way.  Star Trek Online is not a perfect game.  It’s a new &lt;a href="http://en.wikipedia.org/wiki/Mmorpg"&gt;MMORPG&lt;/a&gt; and, as such, is absolutely going to have its fair share of bugs.  These games are designed to be played for a long time and, as such an endeavor would almost assuredly need, will take some time for Cryptic to iron out the kinks.  But, enough about what STO isn’t.  Let’s talk about what it is.&lt;br /&gt;&lt;br /&gt;Pretty.  First and foremost, Star Trek Online is one of the prettiest games of this type I’ve ever experienced.  From the standards of space to the random planets within continually generated systems, from the textured details on your infinitely customizable uniforms and player-created aliens (we’ll touch on that in a second) to the particle effects of space combat.  Star Trek Online is, for lack of a better word, gorgeous.  The only down side to this is that it sucks up a lot of processing power; something I think will hurt it a little in the long run given that Cryptic has to compete with World of Warcraft—the one MMO that seems to be designed to run on damn near any system with power.  But if you’ve got a system that’ll keep up with it, STO is a spectacle to behold.&lt;br /&gt;&lt;br /&gt;As for gameplay, well…&lt;br /&gt;&lt;br /&gt;To start, Cryptic’s calling card customization is present and accounted for.  This time, instead of using their engine to craft endless costume designs for super heroes and their nefarious counterparts, Cryptic has given the player to create and alien life!  It would take me far longer than I’m willing to dedicate to this post to even scratch the surface of how deep this system goes; suffice to say, one could lose an entire day simply creating one’s avatar.  From there, though, the customization spans into uniforms for your crew (also fully customizable!) and the ship you operate; for these, though, the choices are a bit more limited, though not by much!&lt;br /&gt;&lt;br /&gt;Okay, so how’s the game actually play, you ask?  Well, if you’ve ever played a game like this, the ground combat controls are fairly basic.  There are some game-specific nuances that help ground you in the universe the game represents—and this is done well—but the meat of the controls are very basic.  Space combat, on the other hand, is something of a stand-alone aspect of the game; which is good since it pretty much makes up a good 2/3rds of the gameplay.  Ships control like one would think they should: different classes/sizes move at various speeds, boast class-appropriate shield/hull/weapon stats and are boast customizable (there’s that word again…sheesh) weapon loadouts and placements.  But, above all, everything about it is Star Trek.  From sounds to visuals, you have no doubt that you are in the world created by Roddenberry.&lt;br /&gt;&lt;br /&gt;And that’s the thing I like most about it.  I’ve played games that offer me a chance to live the life of a character inside a world I’ve only ever seen from the outside (-cough-Star Wars Galaxies-cough-) and this is the first one so far that lives up to its claims.  From the very start, I felt like the captain of my own Federation starship.&lt;br /&gt;&lt;br /&gt;Now, if only they would allow me to actually sit in the damn’ captain’s chair!&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-9167858141122198727?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/9167858141122198727/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=9167858141122198727' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/9167858141122198727'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/9167858141122198727'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2010/03/paper-folding-killers-and-klingons.html' title='Paper-Folding Killers and Klingons'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-7351171700618094755</id><published>2010-02-08T09:39:00.000-08:00</published><updated>2010-02-08T10:47:20.574-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='siblings'/><category scheme='http://www.blogger.com/atom/ns#' term='mass effect 2'/><category scheme='http://www.blogger.com/atom/ns#' term='football'/><category scheme='http://www.blogger.com/atom/ns#' term='pregnancy'/><category scheme='http://www.blogger.com/atom/ns#' term='baby'/><category scheme='http://www.blogger.com/atom/ns#' term='newborn'/><title type='text'>Oh, Hey, I Like Sports!</title><content type='html'>&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;Hey, guys!&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;There seems to be a common misconception about me.  It appears that most people (even those who &lt;em&gt;know &lt;/em&gt;me) believe that I have absolutely no idea what sports are.  Now, I'll be the first to tell you that I'm not exactly an &lt;em&gt;avid&lt;/em&gt; fan of these so-called competitions and, as such, have very little knowledge outside of the basic rules for each of the sports I watch.  And, make no mistake, I &lt;em&gt;do&lt;/em&gt; watch sports...occasionally, heh.  As it happens, I am a Chicago fan at heart; I love the Cubs, Bulls, and Bears (I leave out the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Sox&lt;/span&gt; and Hawks because I'm a Cubs fan and I don't care much for hockey) but follow various other teams whenever my hometown doesn't make it past the regular season.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;That said, I &lt;em&gt;did&lt;/em&gt; watch the Super Bowl last night and, though the Bears were long since past the "well there's always next year" part of the season, I was prepared to enjoy the game, having picked the Colts to win based on a friend's &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;unrelentless&lt;/span&gt; loyalty to Manning's team.  And, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;y'know&lt;/span&gt; what, I &lt;em&gt;did&lt;/em&gt; enjoy it.  Though, in hindsight, I may have enjoyed it a little more had I chosen to stand behind the Saints, but, hey, what can you do?  Besides, I'm still a little iffy on just how perfectly framed in the camera that final interception was...I mean, it was practically &lt;em&gt;scripted&lt;/em&gt;.  I'm just &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;sayin&lt;/span&gt;'...&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;Well, aside from the come-out-of-nowhere destruction of the Colts, there wasn't much in the way of the usual entertainment for the evening's proceedings; i.e. Super Bowl commercials.  With the exception of one or two (let's just go ahead and not count the E*Trade Baby as it would be unfair to put those gems in any category) the annually-anticipated line-up of humorous ads left a little to be desired.  My personal favorite was the Doritos commercial with the little boy laying down the law--his 2 rules--for the guy dating his mother.  Other than that, though, I didn't really spend a whole lot of time between plays laughing.  Though, to be honest, I &lt;em&gt;was&lt;/em&gt; glad to see that CBS had apparently opted out of showing the anti-abortion ad that caught some flak earlier this week when the aforementioned channel had turned down a gay dating service ad--a rather over-the-top skit about two opposing sports fans that culminates with a hilarious moment involving a third friend just off camera till the end.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;Alright, well, that's all I have to say on the sports front.  I didn't have any vested interest in the game as I'm not a "fan" of either team, so I don't have much to comment on the game itself.  It was fun to watch right up until the last few minutes of the final &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;quarter&lt;/span&gt;...and, then, well, even the Colts knew it was done.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;In other "news," I beat Mass Effect 2 this weekend and simply can &lt;em&gt;not&lt;/em&gt; recommend this game enough for anyone who has any sort of interest in a fantastic story set in a universe so deep and rich that one's head may explode were they to try and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;dissect&lt;/span&gt; any part of the creation process.  Characters are so well fleshed-out that you actually form connections with them on a level I've never seen before; to the point that, should you make the wrong decisions in the end and any number of them dies during the dark third act, you may find yourself not just cursing the loss of a potentially potent party member but actually mourning the loss of a friend.  A friend you've spent the last several days building and strengthening a bond of unbreakable loyalty.  I actually felt a pang of guilt with every death, as if their lives were my &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;responsibility&lt;/span&gt;; and, indeed, they were.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;Of course, I then loaded up the last save and replayed the third act, making the right choices and, well, everyone survived.  Ah, if only life were as easy as that, eh?&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;Now, I promised (several times) that I would do a complete review of the game upon completion.  However, now that I've finished, I am of the opinion that to give a review of this game beyond what is said in the above paragraph is to do the game a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;disservice&lt;/span&gt;.  It truly is an experience that is meant to be had on a personal level.  Your choices mean something (well, sorta) and each &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;playthrough&lt;/span&gt; is different--or different &lt;em&gt;enough&lt;/em&gt;--for each player that the story you experience isn't necessarily the same one I did.  Sure the overall plot is the same, but it's how you &lt;em&gt;get through&lt;/em&gt; it that determines what you get &lt;em&gt;out &lt;/em&gt;of it.  Will you calmly explain to that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;merc&lt;/span&gt; that helping you is in his best interest and, thereby learning some details about the group that waits to blow you into the colorful clouds of the nearest nebula...or will you just say screw it and shove his stubborn ass through the window behind him?  The choice is yours and it's one I &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;implore&lt;/span&gt; you to make...Paragon or Renegade...so long as &lt;em&gt;you&lt;/em&gt; make it.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;On other, non-game-related fronts, my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Neomyn&lt;/span&gt; project saw a huge bit of awesomeness this weekend when my long-time friend and some-time &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;collaborator&lt;/span&gt;, Ruthie Collins agreed to take on the coloring duties (for those of you not keeping track, that leaves us with three total creators working on the project: I created story and wrote the script, Greg Woranchak is drawing and now Ruthie is coloring).  A while back I'd asked her to do colors based on the flats--solid colors with no shadows or highlights--I'd laid out for her.  This would have given the book that extra bit of polish that her trained and honed skill had over my &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;meager&lt;/span&gt; self-taught talents.  However, in the wake of our computer's recent death, Ruthie agreed to simply do it all from scratch.  Ultimately, what this means is that she has agreed to taking a job that--under the previous agreement--would have taken her a few days to complete and willingly made it into one &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;that'll&lt;/span&gt; take her about a month or so, depending on her infant daughter's desire to cooperate, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;heh&lt;/span&gt;.  I am truly &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_16"&gt;grateful&lt;/span&gt; for her help and now believe that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Neomyn&lt;/span&gt; has the strongest chance it's had since conception to win the competition at &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;Zuda&lt;/span&gt;.com!&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;To round out this week's blog, I wanted to give everyone an update of sorts on Jenn and the pregnancy.  Getting her in to see the doctor is still proving to be a complicated process, but she should be in by the end of the month.  From what we can tell--not being medically trained--is that she's well within the realms of what to expect in these early months.  She almost immediately started to show--an adorable little bulge in her tiny little frame--and continues to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_19"&gt;develop&lt;/span&gt; outwardly as one might expect.  She hasn't gotten throw-up-sick yet and we're both hoping she manages to dodge that altogether, though she is plagued with nearly constant indigestion and the standard discomfort and fatigue.  We're both still &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;ridin&lt;/span&gt;' the high of an expected pregnancy and very much look forward to welcoming the new addition to our newly forged family.  Obviously it's too soon to know the sex, but we've recently taken to calling the baby Bean for various reasons--all of which fit.  &lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt; Logan is excited when you ask him about it but, otherwise, I'm not sure he gets it entirely.  He's not around constantly--as I share custody of him with his mother--and has never really be exposed to pregnancy in any real way.  I'm sure when Bean starts getting big enough to show through Jenn's belly when she kicks, he'll start really getting it.  And, of course, I have &lt;em&gt;no&lt;/em&gt; doubts at &lt;em&gt;all&lt;/em&gt; that he'll be totally in love with his new sibling (who he has expressed a hope for it being a boy named Matt) and that he'll want to spend as much time as possible with the little &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;newb&lt;/span&gt;.  Hopefully that is a desire we'll be able to make a reality soon enough.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;That's about all I've got today, guys!&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;Later!&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-7351171700618094755?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/7351171700618094755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=7351171700618094755' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/7351171700618094755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/7351171700618094755'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2010/02/oh-hey-i-like-sports.html' title='Oh, Hey, I Like Sports!'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-2928292116943322723</id><published>2010-02-04T06:05:00.000-08:00</published><updated>2010-02-04T06:54:54.840-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox live'/><category scheme='http://www.blogger.com/atom/ns#' term='mass effect 2'/><category scheme='http://www.blogger.com/atom/ns#' term='sexual predators'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation 3'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='mag'/><title type='text'>SexBox and PorkStation?</title><content type='html'>&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;Hey, guys!&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;In an effort to maintain my writing regularity (i.e. keep me writing as much as possible) I'm going to update this blog at least once a week.  This means that I'm going to have to shift the focus from strictly reviews of gaming, movies, and books to a broader spectrum of my brain &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;dribblings&lt;/span&gt;.  Or, in other words, turn it into an actual blog.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;So, first off, today, USA Today (which doesn't include the parental accounts of the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;situation&lt;/span&gt; like the other articles do) has recently &lt;/span&gt;&lt;a href="http://www.usatoday.com/tech/news/2008-07-01-porn_N.htm"&gt;&lt;span style="font-family:courier new;"&gt;reported&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:courier new;"&gt; that sexual predators have "officially" migrated from &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;chat rooms&lt;/span&gt; to gaming.  Which means, ultimately, that Chris Hansen is going to have to open an account on World of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Warcraft&lt;/span&gt; or perhaps start an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Xbox&lt;/span&gt; Live account (his &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;gamertag&lt;/span&gt; could be &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;iCatchPervs&lt;/span&gt;).  The fact of the matter is that this isn't really "news" and the article--and the few others I've read &lt;em&gt;like&lt;/em&gt; it--come off as yet another attack on gaming in general.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;The sad truth of our world is that anywhere you have a group of people (predominantly between the ages of 10 and 30) you are going to have any number of perverts swimming through the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;anonymity&lt;/span&gt; like sharks...great whites with leather chaps and a giant rubber ball between their teeth.  It's inevitable.  But, that said, there are steps you can take as a parent to prevent the sort of devious activities these men (and I say men, because, let's face it, how many 10-year-old boys are going to complain about a hot chick sending them screen-caps of their "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;bewbz&lt;/span&gt;"?  Shit, most of the time, &lt;em&gt;their&lt;/em&gt; the one's &lt;em&gt;asking&lt;/em&gt;) are looking to perform.  The problem comes from the fact that most of these so-called parents are more worried about using their kid's gaming as a way of keeping their demon spawn out of the way.  They'd rather buy their kid a nice LCD and an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Xbox&lt;/span&gt; or a new PC and a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;WoW&lt;/span&gt; account and put them somewhere dark and forget about them and then run to the nearest camera crew when they walk in to tell them their mac &amp;amp; cheese is ready and see a giant cock on the screen than actually be proactive about preventing that kind of thing.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;Now, I'll be honest, I'm guilty of using my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Xbox&lt;/span&gt; and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Wii&lt;/span&gt; as a babysitter once in a while.  That said, though, I limit the amount of time my son holds a controller and, since he's six, he's never played anything online.  But, when he &lt;em&gt;does&lt;/em&gt; get old enough to engage in the teabag-fest that is online gaming, I will take those steps I mentioned to keep him from being exposed to that giant cock.  Though, I am smart enough to know that he &lt;em&gt;will&lt;/em&gt; be exposed to somethings I don't necessarily &lt;em&gt;want&lt;/em&gt; him to be exposed to; he will see a naked woman far before he knows what to do with one.  It happens.  But, instead of running to a lawyer and news station and throwing all the blame at Microsoft of Blizzard, I'll make sure I've done everything I can to prepare him for it.  I have faith in my ability to teach my children the difference between right and wrong and the dangers of believing every line of text from "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;MyJugzRNyce&lt;/span&gt;".&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;And, Logan, if they really are, you should share with Daddy.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;Seriously, though, I find it hard to believe that there's a parent alive today who doesn't &lt;em&gt;get&lt;/em&gt; the inherent "dangers" of allowing their children to partake in online gaming.  I mean, hell, half of these people are probably the mom's and dad's responsible for that angry f-bomb dropping, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;pre&lt;/span&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;pubescent&lt;/span&gt;, racist asshole I run into every time I log on, anyway!  Maybe instead of suing &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Xbox&lt;/span&gt; or whatever it is they want to get famous for, they should do what &lt;/span&gt;&lt;a href="http://www.youtube.com/watch?v=zYQ3b8EOMF0"&gt;&lt;span style="font-family:courier new;"&gt;this kid's&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:courier new;"&gt; mom did.  Your kid's not a saint, lady.  I'm just &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;sayin&lt;/span&gt;'...&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;Anyway, Mass Effect 2 is rapidly shaping up to be the greatest game of all time.  Well, of course, that is strictly my opinion...which, of course, is the only one that matters here.  :P&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;(in my best Magic Johnson voice) &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;Naw&lt;/span&gt;, but seriously, though...it really &lt;em&gt;is&lt;/em&gt; a fantastic game that improves 100% on what the first one started.  The textures are far more detailed, the conversations are cinematic, even the side missions are improved (dropping you on a fully rendered world each time instead of shitting you onto yet another mountainous bland planet).  Truth be told, this game is so good that it has shown me just how flawed the first one was.  But, again, I'll do a full review when I'm done.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;In other gaming news, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;IGN&lt;/span&gt; gave a review of MAG that pretty much mirrors my opinions of it.  The game is nearly perfect; marred only by the fact that S.V.E.R. is &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_20"&gt;ridiculously&lt;/span&gt; overpowered.  Yet, the game's core mechanics are so good that I &lt;em&gt;still&lt;/em&gt; have a blast even when that loading screen shows up and the Wolf's Head logo of S.V.E.R. is mocking me from the bottom &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_21"&gt;right hand&lt;/span&gt; side of my screen.  Sure we're going to get our asses handed to us, but that just makes every enemy kill that much more &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_22"&gt;exhilarating&lt;/span&gt;!  In fact, I experienced my first Zen Gaming Moment while playing against &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;SVER&lt;/span&gt; (you guys don't &lt;em&gt;need&lt;/em&gt; the periods, do you?):&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;I had managed to stay alive--ducking in and out from behind a deserted building near our spawn--long enough to run out of ammo for my AR.  Not wanting to purposely die and give them the satisfaction of yet another kill, I switched to my practically useless sidearm and began taking potshots from my safe little corner.  It was with this single-shot peashooter that I managed to wrack up my highest score against &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;SVER&lt;/span&gt; to date and ended the match with 8 pistol kills and 3 AR kills.  The game really is a lot of fun and, unlike when I played &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;CoD&lt;/span&gt;:MW (1 not 2) and Halo's 2 and 3, I really don't care about losing so much as I do the next kill.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;Again, if you have a PS3 and 60 buck to spend (and aren't busy being seduced by a over-weight 30-something from his mom's basement) then you need to pick up MAG and look for me.  My &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;PSN&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;username&lt;/span&gt; is the same as my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;Xbox&lt;/span&gt; Live &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;Gamertag&lt;/span&gt;: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;Neomyn&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;Well, that's pretty much it for today.  More on Jennifer and the Bean when we get her to the doctor--a process that's been nothing short of complicated given her lack of insurance.  But, she should be in by the end of the month.  Also, I'm finally writing a novel and have finished the first chapter and part of the second as well as contacted a graphic designer to bang out some designs for me to work with.  That, however, is all I'm going to say about it since it seems the more I talk about a project, the less I work on it.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;So, for now...&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;Later!&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-2928292116943322723?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/2928292116943322723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=2928292116943322723' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/2928292116943322723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/2928292116943322723'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2010/02/sexbox-and-porkstation.html' title='SexBox and PorkStation?'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-5668244246770270121</id><published>2010-01-29T12:55:00.000-08:00</published><updated>2010-01-29T12:59:07.641-08:00</updated><title type='text'>Greatest Game Ever, Roadtrips, and Overpoered PMCs</title><content type='html'>&lt;div align="justify"&gt;&lt;span style="font-family:courier new;"&gt;What’s up, guys?&lt;br /&gt;&lt;br /&gt;I’d like to start today’s blog off with the thought that is foremost in my brain since Tuesday….Mass Effect 2 is, hands down, the greatest game I’ve played on the Xbox 360—possibly ever.  Now, I say this with the knowledge that I am biased to the universe that BioWare has created here; I’ve read both books and even downloaded the iPhone game.  However, that said, I am 100% convinced that the second installment in the Shepard Trilogy will go on to win a handful of gaming awards this year.  It’s that.  Damn.  Good.&lt;br /&gt;&lt;br /&gt;Now, I’ll be honest, I’m only about 5 hours into the game and have spent a ridiculous amount of time just running around the new Normandy, so I won’t do a full review on it just yet.  What I will say, though, is that, so far, BioWare is has improved on the first game ten-fold.  From visual tweaks to full on gameplay overhauls, the ME team has crafted a product far superior to their first game.  I’ll do a full review of this incredible story-driven game when I finish it…which could be a while—it’s 2 discs!&lt;br /&gt;&lt;br /&gt;Okay, so now that’s out of the way, as most of you know, I took a trip to Texas with my fiancé last week.  The trip was Jennifer’s Christmas gift and was primarily for her to spend some time with her family; she hadn’t been “home” in roughly 2 ½ years and I wanted to do something special for her.  So I packed my ass into my Jetta and drove roughly 1000 miles over roughly 28 hours (the trip itself only clocked in at around 18 but we stopped at a hotel around 1 am the first night) on my first roadtrip on which I was the “pilot.”  The drive down there wasn’t so bad and I actually had a good time the whole way.  While we were there we spent the week with her sister and her family—people I immediately felt comfortable around and look forward to calling family, myself—and on the last few days her folks and Granny drove over from their neck of the woods.&lt;br /&gt;&lt;br /&gt;Most of my time was spent playing Dragon Age: Origins (the game I play between other, less-involved titles) and napping.  Boring to you, yes, but I was on vacation and had no responsibilities beyond, well, being on vacation.  So, yeah, I took full advantage of this.  Of course, the whole trip wasn’t spent in Geek Mode.  On the second full day there, Jenn and I were treated to the beach in Galveston—something this cornfed Midwestern boy always gets giddy over—and later in the week we were treated to dinner at one of those “cook the food in front of you” places (another first for me) and then Laser Tag and arcade.  Both of these experiences were the kind of things that people do when they go on ”vacation” and I thoroughly enjoyed each of them and the company I was in.&lt;br /&gt;&lt;br /&gt;On the night that Jenn’s parent’s came up, we convinced them to watch the kids and went to see The Book of Eli.  Not one of Denzel Washington’s best performances, but from beginning to just before the credits, I enjoyed it.  The story of a lone man on a personal mission to carry a special book from one side of a post apocalyptic country to the other, the movie does a really good job of painting the desolate world the human race has been forced to adapt to in the 30-something years since The Flash.  People are scarce and humanity scarcer still, water and food are the dominant commodities and economy is back to trading goods rather than money buying them.&lt;br /&gt;&lt;br /&gt;Denzel’s character—Eli, duh—is enigmatic at first, showing no discernible motivation beyond moving forward.  There is one moment in which he comes across two travelers being attacked by bandits where you learn that he is, in fact, being guided by a specific goal and that this goal is the most important thing to him.  He eventually comes across a town and more characters are introduced, the best of these being Gary Oldman’s character, Carnegie, who runs the settlement and seems to have an obsession with books (enter oh-so-subtle plot development) and is looking for one very specific book.&lt;br /&gt;&lt;br /&gt;Well…you can see where this is going.&lt;br /&gt;&lt;br /&gt;Overall, it’s not a specifically deep movie and the end revelations are rather predictable, the only exception being the specifics behind exactly why Carnegie wants this particular book.  It makes for an interesting view on an age-old debate which I won’t get into here.  The acting is—as expected—good, the cinematography is excellent and the small bit of action (most of which you see in the trailers) is well choreographed and isn’t overdone by any means.  Personally, though, I think the story could have used a little more depth, but, unfortunately, the kind of depth I would like to have seen would be better suited for a novel.  Though, ultimately, in a world brimming with remakes and the like, it was nice to see an original idea, albeit a slightly underdeveloped one.&lt;br /&gt;&lt;br /&gt;So, all in all, I’d say the trip was a success.  I got to know Jenn’s family, they got to spend some time with our favorite mother-to-be, and I was able to experience the fun of a roadtrip.  I am happy to say that I can drive 20 hours straight (which we did on the way back, blarg) and that Jennifer was quite the trooper in her desire to keep bathroom breaks to a minimum; especially given her current state!&lt;br /&gt;&lt;br /&gt;Okay, one last thing before I go…&lt;br /&gt;&lt;br /&gt;Along with Mass Effect 2, I was able to purchase the retail version of MAG and, last night, was able to get a few games in.  So far, overall, the final version of the game is basically what I’d experienced with the Beta.  That is, with one minor exception…&lt;br /&gt;&lt;br /&gt;Apparently, during the beta period, Zipper Interactive was convinced that the “terrorist-like” PMC known as S.V.E.R. was underplayed.  There simply weren’t as many people interested in playing this particular group as there were for the other two.  As a result, they seemingly offered special equipment for S.V.E.R.—and only them—with pre-ordered copies of the game.  Now, normally, I’d have to tip my hat at this attempt to draw attention to an obviously underappreciated aspect of the game, thus helping to spread the player base out a little more.  However…and that’s a big damned however…Zipper apparently got a little overzealous with their free goodies.  Now, instead of spreading the player-base out a little, they flooded most of it into one and gave them weapons and gear that tips the balance of the game unfairly in S.V.E.R.’s favor.&lt;br /&gt;&lt;br /&gt;Under normal circumstances, with a game I know is solid, I would attribute my being on the losing end of a stand-off to my lesser skill.  I love playing FPS’s, but I’m not especially awesome at them—I tend to get a little jumpy, thus throwing off my aim just enough to give the other guy a slight advantage.  But, this isn’t the case here.  I played the beta and was relatively good at it—I was no Lord Nolan, but I held my own—but here, in this post-pre-order world, I can come around a corner, get the drop on a S.V.E.R. soldier and still get smoked after emptying a clip into his center mass.  One or two times and I’d have written it off as needing to improve or a difference in levels between combatants.  But it’s not just once or twice…it’s every damn time!  And it’s not just stand-up fights, either.  More than once I’ve sent two or three consecutive sniper rounds into a S.V.E.R. soldier’s brainpan with little to no effect aside from drawing their attention…at which point I’m often killed by his assault rifle from the games equivalent of a long fucking ways away!&lt;br /&gt;&lt;br /&gt;This broken balance hasn’t killed the game for me since I don’t really care about losing as long as I get a kill here and there.  My only options would be to jump ship and join S.V.E.R.—which simply isn’t going to happen—stop playing the game, or just bail out of a game if I’m matched against the big S.  This latter option is, in fact, what Nolan and I took to doing the other night.  I can’t fathom giving the game up, simply because, when we’re playing against Valor (the remaining PMC other than my own) I have a shitload of fun.  We don’t always win, but the fights are close enough that I feel it was skill and better teamwork that got them the win.&lt;br /&gt;&lt;br /&gt;Oh, well.  For now I guess we’ll just stick it out and hope that Zipper gets tired of the emailed complaints and forum trolling and just fixes their mistake.&lt;br /&gt;&lt;br /&gt;Well, that’s about it for me today.  I’m going to finish out my shift, go home, play some Mass Effect 2 and then break in the brand new bed (which was delivered while writing this)! &lt;br /&gt;&lt;br /&gt;Later!&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-5668244246770270121?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/5668244246770270121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=5668244246770270121' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/5668244246770270121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/5668244246770270121'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2010/01/greatest-game-ever-roadtrips-and.html' title='Greatest Game Ever, Roadtrips, and Overpoered PMCs'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-4851670037600134469</id><published>2010-01-12T06:38:00.001-08:00</published><updated>2010-01-12T07:36:49.150-08:00</updated><title type='text'>MAG-nificent Review</title><content type='html'>&lt;div align="justify"&gt;Okay, yeah, so the name's lame.  But I thought it was funny...and I'm the one writing this, so there!&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Alright, anyway, let me start out by making it a point to note that I have yet to play Call of Duty: Modern Warfare 2 online.  Thus, whenever I compare MAG (the game I'm reviewing here, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;in case&lt;/span&gt; the oh-so-clever title didn't inform you) to "Call" it is the first &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;CoD&lt;/span&gt;:MW.  Of course, I've read a lot of reviews and watched a handful of videos about the second installment of the MW series and may level my experience with that.  But, in doing so, I'll &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;reitterate&lt;/span&gt; that this is speculation.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Okay...here we go!&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Earlier this week I had the pleasure to download and partake in the Open Beta for Zipper &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Interactive's&lt;/span&gt; new &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Playstation&lt;/span&gt; 3-exclusive First Person Shooter, MAG.  While I have no idea what the name of the game means--is it an acronym for something or just the common use of "mag" for "magazine"--but what I &lt;em&gt;do&lt;/em&gt; know is that the game's story revolves around a near-future Shadow War being fought by three Private Military Company's (Valor, S.V.E.R., and Raven).  Each &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;PMC&lt;/span&gt; represents an area of the world (not simple countries, but a coalition of existing powers) and the player is tasked with joining one and taking up the offered arms.  From here you create a character and customize &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;loadouts&lt;/span&gt; then head out into one of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;gametypes&lt;/span&gt; offered to your current level; the beta only had one &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;gametype&lt;/span&gt; available while I was playing it, but allows you to take a look at the others.  There is promised 264-player combat and, though I'm not sure how that is going to work out, during my time with the game, the mode offered sported 64 players and ran silky smooth.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Now, let's dive into the meat of the game: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Gameplay&lt;/span&gt;.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;From the second my digital boots hit the dirt to the time I was comfortable with the controls--which I opted to learn via fumbling around like an idiot &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;ingame&lt;/span&gt;--took less than one game.  I'd say I had a handle on the controls within 5-10 minutes.  The game is an FPS so all the basics--run, strafe, shoot, zoom, weapon/item swap and usage--were there and easily mastered.  Shoot and zoom are handled by L1 and R1, respectively, while switching items or weapons are done by tapping L2 and R2.  Given that I prefer the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Xbox&lt;/span&gt; controller, which uses the trigger/shoulder bumper system, over the PS3 controller, I was a little &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;leery&lt;/span&gt; about the "trigger" set-up.  However, by the end of my second game I had assimilated the layout and was using it naturally.  Another aspect of the PS3 controller I am generally put off by are the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;thumbsticks&lt;/span&gt; and their side-by-side position on the controller; n my opinion, the concave layout of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Xbox's&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;thumbsticks&lt;/span&gt; is simply more natural and easier on your hands.   That said, I didn't really experience any of the cramping I used to with the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;DualShock&lt;/span&gt; controller.  This &lt;em&gt;could&lt;/em&gt; be attributed to the fact that I've spent a lot more time with my PS3 in the last year and may have conditioned my thumbs to the controller's shape.  Either way, I had no problem playing for multiple hours at a time.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;The core aspect of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;MAG's&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;gameplay&lt;/span&gt; is skill progression and customization.  Players earn experience through objective-based goals or actions during &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;gameplay&lt;/span&gt;.  Now, I'm not totally familiar with every detail with the leveling system, but my time with the game revealed the following:  Players earn 5 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;xp&lt;/span&gt; per kill, 3 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;xp&lt;/span&gt; per Assist (typically done by losing a stand-off with another player and then being rewarded when a teammate steps in and finishes the job for you), 10 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;xp&lt;/span&gt; for reviving a downed player (something only Medic-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;spec'd&lt;/span&gt; players can do), and you &lt;em&gt;lose&lt;/em&gt; 5 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;xp&lt;/span&gt; for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;teamkilling&lt;/span&gt; a fellow soldier.  As a whole, I am happy with this system; I think, for the most part, it's fair and offers a nice reward/penalty balance.  Of course, that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;isn't&lt;/span&gt; to say I don't think there isn't room for improvement; specifically with the Medic.  When a player is reduced to 0 health, they are &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_27"&gt;incapacitated&lt;/span&gt; and on a timer (much like Gears of War), thus giving a player who has allocated Skill Points in the Medic skills time to come over and revive them.  As I said, the medic player is awarded 10 points for every time this occurs--a fair amount for risking one's life--but the player who was just revived is given nothing but a second chance with half their full health.  Under normal circumstances I would totally agree with this system.  The problem, however, comes in two flavors: 1. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;TeamKilling&lt;/span&gt; a player just to run over and revive them for free 5 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;xp&lt;/span&gt; (10 for the revive -5 for the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;TK&lt;/span&gt;) and 2. Most of the Medics I dealt with refuse to clear an area of enemies and simply run up, revive you, and dart back into hiding--this allows the guy who killed you to rack up &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;xp&lt;/span&gt; and murder your Kill-Death Ratio (for those of us who take pride in such things) as he simply stands by and shoots you again in that frantic few seconds after you're revived.  Kill-Heal-Kill, repeat.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;There isn't a whole lot I could suggest to fix this, other than to give the player who is being revived some compensation for allowing himself to be revived instead of simply hitting X and Bleeding Out.  If I'm going to risk my own score so that you can rack up the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;xp&lt;/span&gt; by &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_33"&gt;continuously&lt;/span&gt; healing the wounds I sustain from the &lt;em&gt;same &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;asshole's&lt;/span&gt; gun&lt;/em&gt;, then I should be compensated accordingly.  Right?&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;All that aside, though, MAG is simply fun as hell.  The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;gametype&lt;/span&gt; available is simple in terms of objectives, but can drag out to the entire length of the match or end within 5 minutes based on how good your team works together; plus, parachuting into the battlefield (which is how you &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_36"&gt;respawn&lt;/span&gt; once Objective C is unlocked) is unbelievably fun!  I never once experienced an unfair disadvantage because another player was exploiting some glitch or taking advantage of some overlooked &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_37"&gt;loadout&lt;/span&gt; which totally sodomizes the game's &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_38"&gt;ballance&lt;/span&gt;.  I had one or two issues with people just being dicks in general (one guy started shooting at the same enemy soldier at the same time and, since I got a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_39"&gt;headshot&lt;/span&gt; and scored the kill, he turned and knifed me in the face) but this sort of thing you can't avoid.  When that many people, of that diverse an age-range, go to war, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_40"&gt;you're&lt;/span&gt; going to come up against (or play &lt;em&gt;with&lt;/em&gt;) the occasional &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_41"&gt;asshat&lt;/span&gt;.  But, in the 8+ hours I spent playing MAG (accumulated, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_42"&gt;btw&lt;/span&gt;), I never once got frustrated or angry.  I had &lt;em&gt;fun&lt;/em&gt;.  That's almost unheard of in online &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_43"&gt;multiplayer&lt;/span&gt; of this sort, anymore.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;My final thought on the game is this...&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;MAG is a war &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_44"&gt;simulator&lt;/span&gt;, plain and simple.  It forces players to think &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_45"&gt;tactically&lt;/span&gt; and approach each match with the goals in mind and utilize their team's cooperation.  Other games may have War in the title, but never once, did I feel like I was a soldier &lt;em&gt;in&lt;/em&gt; the conflict talked about on the box.  Instead, these games almost always devolve into a pissing contest to see who can get the most kills in each match...and, unfortunately, the one's who do, usually augment their "skills" with exploits or system mods.  I'm not saying that this won't eventually happen with MAG, but so far, that stuff is just not there.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;For anyone who has a PS3, I highly recommend this game.  If you &lt;em&gt;don't&lt;/em&gt; have a PS3...well...enjoy Call for as long as you can, I guess.  My thinking is that a lot of players are going to migrate.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Later!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-4851670037600134469?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/4851670037600134469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=4851670037600134469' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/4851670037600134469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/4851670037600134469'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2010/01/mag-nificent-review.html' title='MAG-nificent Review'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-6674660658836653213</id><published>2010-01-11T11:14:00.000-08:00</published><updated>2010-01-11T11:15:42.351-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='way of the samurai 3'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Insipid Samurai</title><content type='html'>&lt;div align="justify"&gt;Hey, guys!&lt;br /&gt;&lt;br /&gt;Okay, so it’s no secret that I love samurai.  That said, it’s easy to assume that I’m a fan of most things featuring samurai in one form or another.  From the classics like The Seven Samurai to some more obscure things like the Onimusha series.  If it’s got samurai in it, chances are I’ll give it a chance.  So, in that respect, when I got a whiff of the Way of the Samurai series several years ago—I think a little over 4 years now…maybe more—it’s obvious I was excited.&lt;br /&gt;&lt;br /&gt;Here was a game that allowed me to take on the role of a wayward Ronin—masterless samurai—and choose to help the people of a village in need of a hero or take over the gang of bandits and reek havoc on the dingy citizens as I saw fit…or I could simply pass the village by and legitimately end the game in 10 seconds.  I, being the paragon that I am when it comes to gaming, always choose to help those in need.  And, from that point forward it was an amazing romp through the fictional life of a Ronin.  I loved it.&lt;br /&gt;&lt;br /&gt;So, when it was announced that WotS3 was on its way, I was stoked.  It was one of the highest games on my list of “must haves” for October this year.  But, sadly, as the game’s release drew nearer and more reviews were surfacing, the edge on the sword that was my fervor began to dull.  It seemed that this latest installment in an otherwise inspired series was somewhat lacking.  All the key elements were there, but the meat was a little on the lean side.  After reading the last average scored review, I decided that I’d throw it on my GameFly list and wait to play it when I got around to it.&lt;br /&gt;&lt;br /&gt;Well, last week I received the notice that the game was on its way and, low and behold, my excitement shot right back up to its original zest.  I was pumped.&lt;br /&gt;&lt;br /&gt;Then it showed up.&lt;br /&gt;&lt;br /&gt;And I put it in the Xbox…&lt;br /&gt;&lt;br /&gt;And was sorely disappointed.&lt;br /&gt;&lt;br /&gt;It’s not that the game is totally horrible.  It’s just that I can’t seem to figure out how to find the parts that aren’t.  First off, let me tell you that, should you choose to play this game, you need to speak to a minstrel (the little old dudes with the string instrument—Biwa—found in every major area) and get him to play a song.  This isn’t really made readily apparent at first and, thus, I found myself creating my character from scratch on three separate occasions.  That is to say, three times from not saving; if you die, you can load from a previous save or start over with any experience, yen and weapons accrued in your previous playthrough.&lt;br /&gt;&lt;br /&gt;As for the game itself, there are definitely a lot of great ideas here.  The core concept of the game—the reason I was drawn to the series—is present but, for me at least, felt more like an inspiration than an actual element of the gameplay.  From what I could tell there is little in the way of story to be found and what snippets I did experience, were few and far between and made little to no sense to me.  When you start the game, your character awakens—after a brief cutscene where you pass out in front of a couple of battlefield looters—in a small home in a village.  When you exit the home you are greeted by a mean old man (presumably the owner of the home) and can actually accidentally skip the whole encounter and not be able to go back, thus having no idea what the hell is going on—not that the encounter really gives you much to go on in the first place.&lt;br /&gt;&lt;br /&gt;The accidental skipping involves a system in which every major conversation can be interrupted by one of two choices: throwing yourself to the ground and groveling or drawing your weapon.  The former usually has you kneel like an idiot and then get up and walk away, completely skipping the conversation and erasing any chance of repeating it.  The latter…well…you can imagine what might happen there.  This is a cool system in theory, but with no explanation as to what you’re doing or what the consequences are it can make for an irritating trial and error learning curve.&lt;br /&gt;&lt;br /&gt;The gameplay itself, from what I can gather, revolves mostly around doing odd jobs for the people in and around the major areas of the world.  The starting village offered only two that I found.  One was a completely incompetent housewife who has apparently lost ever single sharp object in her kitchen and wants you to cut vegetables for her.  A simple enough task and, really, kind of expected given the type of game you’re playing.  However, the “mission” consists basically of you standing on one side of the screen and the woman kneeling on the other.  She then proceeds to throw shit at you!  And it’s not just veggies, people!  I don’t know if she was just completely nuts or what, but the bitch starts tossing furniture at you like it’s no big deal.  So, now you’re dodging wooden lamps and the like while trying to chop this dumb woman’s produce.  Okay.  But does she throw them in any kind of rhythm?  Hell no.  She gets clever and mixes up the pace randomly.  I don’t know about you, but if someone wanted me to do them a favor and then tried to bludgeon me and, barring that, went out of their way to make said favor unnecessarily difficult, I’d toss up a finger and walk the hell away.  And slap her kids on the way out just for spite.&lt;br /&gt;&lt;br /&gt;The second “task giver,” if you will, was a perverted old lady who is apparently just this side of delusional.  To “earn her trust” (to what end I never gathered) she gives you tasks that she feels are menial and, in reality, are ridiculously difficult or just so…fucking weird…that it wasn’t long before I wished for the stupid housewife’s flying produce.  The first task I was sent on was a mission to locate this crazy old broad’s Lucky Underwear.  I’m not even kidding here.  It seems that she takes this pair of sacred panties with her wherever she goes—why she doesn’t wear them, I’m not sure I want to know—and she has misplaced them on one of her many walks.  Okay, so you’re being sent on your standard early-game fetch mission.  Got it.  But why the hell are you hunting down an old lady’s underoos?!?!  I mean, I understand that this is a Japanese game and, well, the Japanese culture is, by and large, far stranger when it comes to this type of humor, but come on!  The task itself isn’t all that difficult.  You run out, find the old granny’s panties and you bring them back.  The problem is, apparently they smell like fish or something because once you have them, you are instantly the object of desire for the crows that inhabit the area in which the underwear is found.  Like moths to a flame, the little feathery bastards chase you around and try to steal the garment.  Again, I ask…why?&lt;br /&gt;&lt;br /&gt;The second of the three tasks she gave me was to push her around.  She’s old—duh—and doesn’t have the energy to walk down the friggin’ road from where she is and stand on the bridge overlooking the creek she’s already standing next to!  Okay, gently push the old nut few yards down the road.  Sounds easy, right?  Wrong.  So very…very…wrong.  First off, the designers made the controls for movement roughly two speeds, standing still and sprinting like a maniac.  Normally I wouldn’t have a problem with movement being sped up in a game where I have to walk everywhere.  But when you want me to push an old lady without pissing her off by being too rough, give me an option to toggle a walk mode, eh?  Or, at the very least, allow me to grab onto her or pick her up.  No, what you have here is the equivilant of pushing a chair covered with bacon grease!  There doesn’t seem to be any point of contact that will last more than an inch before you slip off and start running past her.  It’s unbelievable, really.&lt;br /&gt;&lt;br /&gt;But!  That’s right…BUT!&lt;br /&gt;&lt;br /&gt;As annoying as that task was, she isn’t through!  It seems that three of the village’s children like to run away once in a while and you—the nameless stranger with a sword—are the best possible option for finding them and bringing them home.  Okay, okay, okay…no.  That’s just too much for me.  The lady just fucking met you and she wants you to find the kids who ran away?!  You were dragged off a battlefield and no one knows if you’re a bloodthirsty murderer or amnesiac pedophile!  I mean, c’mon!  You willingly went on a mission to find her panties!  That, in my mind, does not a good babysitter, make!  But, okay, it is a game, after all so let’s take the job.  The three children are hiding randomly in one of the major areas and you have to talk to them one at a time and get all three to follow you before the mission’s over.  The problem, though, is that if you bump one of them (which is easy to do given the aforementioned movement control) the little bastard then spends the rest of the mission kicking the shit out of your shins.&lt;br /&gt;&lt;br /&gt;Now, this would be a little funny if it didn’t take a decent sized chunk of your life away as well as make it irritatingly difficult to speak to the other children since every kick knocks you out of the conversation!  By the end of this mission I found myself running from a 6-year-old just to talk to his friends and keep from pulling my sword and taking that little foot right the fuck off!  By and by, not a fun mission.  Not a fun mission at all!&lt;br /&gt;&lt;br /&gt;Well, that about covers the milk and honey of what I played of the game.  The bulk of the filler gameplay, if you will.  So, what about the combat?  Nearly non-existent if you don’t want to murder everyone in sight.  Yes, you can fight pretty much anyone, but unless you do something untoward around them or attack them directly, no one wants to fight you.  I spent roughly 3 or so hours with this game all said and done and got into maybe 5 fights.  For a game about a wandering warrior, this seems a might on the weak side.  One of those fights is pretty much necessary when you leave the mean old guy’s land—unless you want to help the thugs picking on a woman right outside the gate—and serves mainly as a way to get a feel for the fighting.  Which, by the way, is relatively straightforward: A to jump, X for weak attack, Y for strong attack and right bumper for block.  Other than that, your options are to attack with the lethal side of the weapon (be it sword or staff) or flip it and use the blunt side.  Using the blunt side inspires some interesting dialogue from your foes while the lethal side offers a chance to Quick Kill your opponent which, in this case, is an homage to how most sword duels played out.  It wasn’t always a lengthy volley of blades, but, rather, a contest of who could unsheathe their sword first.&lt;br /&gt;&lt;br /&gt;The second of my small list of fights was the result of the way a conversation played out and was actually rather cool in that respect.  The fight itself was short and felt as if I had murdered the man.  But, hey, I don’t think butterflies are the most beautiful thing in the world, what can I say?  The next fight was Butterfly Guy’s friends (another cool aspect of the game’s ability to track who you’ve killed) and the last two were random encounters with a Killer and the daughter of some samurai I supposedly killed in battle.&lt;br /&gt;&lt;br /&gt;Both of those, sadly, ended in my untimely demise.&lt;br /&gt;&lt;br /&gt;Hey…that chick could handle a sword!&lt;br /&gt;&lt;br /&gt;The last death was, unfortunately, the last time I played the game.  Quite simply, it bored the hell out of me.  It’s just not interesting.  There are a lot of solid ideas and the pieces for a great game, sure.  But they were put together by a monkey with Down Syndrome…and, judging by the PS2-quality graphics, that monkey was blind as well.&lt;br /&gt;&lt;br /&gt;Poor monkey…someone should get him a better job.&lt;br /&gt;&lt;br /&gt;Meanwhile, I’ll play some more MAG and forget about being a samurai.&lt;br /&gt;&lt;br /&gt;For now…&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-6674660658836653213?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/6674660658836653213/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=6674660658836653213' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/6674660658836653213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/6674660658836653213'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2010/01/insipid-samurai.html' title='Insipid Samurai'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-2044208530705746529</id><published>2009-11-19T09:57:00.000-08:00</published><updated>2009-11-19T10:27:50.007-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='short films'/><category scheme='http://www.blogger.com/atom/ns#' term='blogging'/><category scheme='http://www.blogger.com/atom/ns#' term='sci-fi'/><category scheme='http://www.blogger.com/atom/ns#' term='zombies'/><category scheme='http://www.blogger.com/atom/ns#' term='horror'/><title type='text'>Zombies, Sci-Fi Trilogies and Horror Films</title><content type='html'>&lt;div align="justify"&gt;Hey, guys!  Long time, no blog, eh?&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Well, this is really just an update of sorts.  A kind of "What's Ray Not Doing Now" peak at my creative ongoings of late.  I've got several things in the mix; a few I've been working on a while and one or two I've recently started.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;We'll start with Neomyn.  Greg did the first 8 pages of the revised script for Zuda, as I'd stated before and I've colored and lettered the first two pages and posted them in the last two blogs.  I'd started working on the colors for the remaining pages when I had an idea.  A dear friend of mine--Ruth Collins--is an art major and teacher and a damn fine artist herself.  That said, I recently sent a feeler offer to acquire her services as colorist for the comic.  She's a damn sight better than I am with photoshop and it would take a massive load off of my shoulders (all I'd have to do is lay the flats for each page for her, cutting my workload on the colors by more than half).  She has tentively agreed and I am working on sending her the files.  More on that in a few days, methinks.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;On another note, Greg (my penciler) has submitted his own comic--Slam McCrackin--over at Zuda so if you've got an account, you should go vote for him this month.  It's a nice lil' homage to crime noir done with an interestingly odd twist.  I'll just say this...the main character is a hardboiled egg (get it??).&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Moving on.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;As most of you know, I've redone the Dead Seasons page so that it's easier to get to the different chapters and avoid reading it out of order.  For those who are caught up, I'm working on the next part and should have it finished by the end of the month (I look at it like a text-based comic story, anyway, so monthly releases shouldn't be too surprising).  My goal with this story is to make each part feel like it's own story.  There's a beginning, a middle, and an end.  Sure, the end is a cliffhanger and makes you want to know more.  But, I want each part to have action and decent pacing in it.  Again, this is working on the comic issue theory of releasing each one with at least a month between.  This way you know that when you read each part you're going to get more than just character backgrounds and filler.  There will be zombies in every chapter if I can help it.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Now, for something new.  About a month or two ago, I had an idea to do a 3-part sci-fi story.  Each "chapter" would be a self-contained short story that ties into the one before it.  Each with a new character and time but each one closely linked to the others so that, as a whole, they make one story spanning the life of a family.  The story is called Legacy and will have, like I said, three parts: Recon, Invasion, Counterstrike.  Each "chapter" will have its own main character--who is one part of a family--and will take place 5-10 years after the previous story.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;My goal here is to tell three seperate sci-fi stories, allowing me to write three entirely different types of characters and motivations while utilizing the same over-arching plot.  I'm actually really excited about it and have already set up a page for it: LegacyStory.blogspot.com  Look for more to come soon!&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Then, of course, there's Rearview Mirror.  This is a short horror film I'm writing with the hopes of filming in the near future.  I'll go further into detail when I have the first draft of the script done.  The premise is to film a horror movie mostly from inside a car, utilizing one shot throughout most of the film.  It's about a man who has lost control of his own sanity and done something that he regrets.  He begs forgiveness from his victim, who rides in the backseat, silently watching him through the rearview mirror.  When she finally speaks, the truth--and consequences--of what he's done is revealed to both the driver and the audience.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Other than all that, I have a few ideas for new Only a Geek strips but have, heretofore, been too lazy to draw them.  A problem I hope to rectify soon.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Hope you guys have a great Thanksgiving!&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Later!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-2044208530705746529?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/2044208530705746529/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=2044208530705746529' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/2044208530705746529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/2044208530705746529'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2009/11/zombies-sci-fi-trilogies-and-horror.html' title='Zombies, Sci-Fi Trilogies and Horror Films'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-7390029018846181290</id><published>2009-07-11T13:18:00.000-07:00</published><updated>2009-07-11T13:23:00.455-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='digtal art'/><category scheme='http://www.blogger.com/atom/ns#' term='comic books'/><category scheme='http://www.blogger.com/atom/ns#' term='neomyn'/><category scheme='http://www.blogger.com/atom/ns#' term='fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='sci-fi'/><category scheme='http://www.blogger.com/atom/ns#' term='super heroes'/><title type='text'>Neomyn Page 2</title><content type='html'>&lt;div&gt;Hello, there.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;I've been busy with a lot of overtime at work and various other things around the house lately. As such, it's taken me a lot longer to get going on the coloring of my comic than originally planned. However, I'm here to tell you that I'm back on track and to prove it, here's page 2.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Now, keep in mind that all I did was color and letter the pages that Greg drew based on my script details...y'know...how comics work, lol.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Also, I'll have to remove all of the pages I post before I submit them to Zuda so enjoy them while you can!&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Later!&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_dX_-K0BYFVE/Slj0YCqCZTI/AAAAAAAAAFw/sVCBF06YNxs/s1600-h/n2colored.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5357300450624431410" style="WIDTH: 320px; CURSOR: hand; HEIGHT: 240px" alt="" src="http://1.bp.blogspot.com/_dX_-K0BYFVE/Slj0YCqCZTI/AAAAAAAAAFw/sVCBF06YNxs/s320/n2colored.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-7390029018846181290?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/7390029018846181290/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=7390029018846181290' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/7390029018846181290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/7390029018846181290'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2009/07/neomyn-page-2.html' title='Neomyn Page 2'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dX_-K0BYFVE/Slj0YCqCZTI/AAAAAAAAAFw/sVCBF06YNxs/s72-c/n2colored.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-3243810786434710649</id><published>2009-06-15T07:02:00.000-07:00</published><updated>2009-06-15T07:20:16.962-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='comic books'/><category scheme='http://www.blogger.com/atom/ns#' term='greg woronchak'/><category scheme='http://www.blogger.com/atom/ns#' term='graphic novels'/><category scheme='http://www.blogger.com/atom/ns#' term='drawing'/><category scheme='http://www.blogger.com/atom/ns#' term='zudacomics.com'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>Greg Woronchak Rocks!</title><content type='html'>&lt;div&gt;It was decided several weeks ago that I was going to enter Neomyn into the competion over at &lt;a href="http://zudacomics.com/"&gt;http://zudacomics.com/&lt;/a&gt;. To do this, I needed to go back and re-write the first 8 pages to make them more "grabbing" and turn that section into a kind of pitch piece. I needed to get across as much of the story and conflict as possible to grab potential readers' attention and interest while still leaving the flow of the overall book intact. This wasn't too hard as I'd written the opening sequence with just such goals in mind; all I had to do was edit out some of the page-lengthening segments and action fillers.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;After this was completed, I needed to contact my artist--the amazing Greg Woronchak--and pitch the idea of Zuda to him. It turned out that he'd already done a piece for a previous month's competition for a friend and loved the idea of the site as a whole. I asked him if he'd be interested in redoing the first 8 pages of Neomyn (of which he'd completed 6 standard pages and would need to rework those into the format required by Zuda's media player) and he enthusiastically agreed. Less than 2 weeks later I had all 8 pages in two e-mails, penciled and inked and ready for me to color.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;I've been busy with work and moving Jennifer to Illinois over the last several weeks to a month. The amount of O.T. I've been doing at work has left me with one day off every 3-4 days and, at 12 hr shifts, this leaves me rather drained of the energy required for anything save video games. That said, Neomyn had fallen to the weighside recently.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Well, yesterday--after spending the previous day showering my son with attention--I'd bucked up and sat down with the intention of getting at least one page completely done. Of course, the first page in the book was the hardest for me...I've never colored a fully rendered cityscape and, well, that's what I'd written as the opening shot. Several hours and some learning later, I came up with this...&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/_dX_-K0BYFVE/SjZXXcx-ofI/AAAAAAAAAFo/f8yhLnUoU3w/s1600-h/n1colored.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5347557667923468786" style="WIDTH: 320px; CURSOR: hand; HEIGHT: 240px" alt="" src="http://4.bp.blogspot.com/_dX_-K0BYFVE/SjZXXcx-ofI/AAAAAAAAAFo/f8yhLnUoU3w/s320/n1colored.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;And I must say, I'm pretty damn impressed with how it turned out.  Needless to say, Greg's pencil (or stylus work if he uses a tablet, lol) is front and center of what makes this page awesome.  I like the way the windows turned out and the glare off the brass ball in the bottom left.  I was also happy with the choice of typeface and colors for Cera's monologue.  If anything stands out in Greg's work above anything for me, it's the fact that he so faithfully sticks to Ruthie's character designs...wich, of course, you can't see here...but in the following pages (which I'll post as I get them done) you'll see that he replicates her designs perfectly.  On top of that, his choice of panel layouts really makes the action pop off the page.  It's interesting and unique and I'm a huge fan.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Anyway, keep a lookout for more pages here as well as the whole 8-page story to show up in ZudaComics' July (hopefully) competition!&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Later!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-3243810786434710649?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/3243810786434710649/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=3243810786434710649' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/3243810786434710649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/3243810786434710649'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2009/06/greg-woronchak-rocks.html' title='Greg Woronchak Rocks!'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dX_-K0BYFVE/SjZXXcx-ofI/AAAAAAAAAFo/f8yhLnUoU3w/s72-c/n1colored.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-3250352875832283784</id><published>2009-06-07T08:09:00.000-07:00</published><updated>2009-06-07T08:33:48.875-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='console wars'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation 3'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Console Wars Hit the Home Front</title><content type='html'>&lt;div align="justify"&gt;Okay, so I've had my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Playstation&lt;/span&gt; 3 for a few months now and I'm about to utter something I never thought I'd say out loud (well, technically it's not "out loud" per &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;se&lt;/span&gt;, but I digress)...&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;I think I may leave my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Xbox&lt;/span&gt;...&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Now, don't get me wrong...I still love my 360, she'll always hold a special place in my heart.  And, well, we'll still be friends and hang out on the weekends.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Okay, okay.  In all seriousness, though, I am becoming more and more impressed with my PS3 with ever game I play on it.  I've always said that there was no doubt that the Big Black Beast could put out more Pretty Power than the White Goddess, but I'd always sprayed forth the usual Microsoft-loving arguments about how the system doesn't have enough exclusives to hold it's own and that Sony doesn't really give a shit about gaming as much as multi-media entertainment (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;BluRay&lt;/span&gt; movies and music and shit like that).  And, for the most part, I'm not entirely wrong.  Sony still has a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;fundamental&lt;/span&gt; lack of &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;exclusive&lt;/span&gt; titles for which I can justify scorning the Achievement Whore within my skull and they're focus still seems to be more about making money than making good games.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;That said, however, there are more things about the PS3 that I'm loving than there are things that I think the good &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;ol&lt;/span&gt;' 360 does better.  These things include:&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Free online gaming in the form of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Playstation&lt;/span&gt; Network.  I mean, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;c'mon&lt;/span&gt;!  Brilliant!  Why should I have to pay a monthly fee to play with my friends online and then turn around and pay MORE for content that I can ONLY get if I pay the aforementioned fee for which to play with my friends?  Sony, as far as I can tell, simply taxes its individual content and sets you loose with an abundance of options that you have to get past Microsoft's velvet rope by showing your Gold Membership card to their surly semi-bald bodyguard.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Direct purchasing of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;downloadable&lt;/span&gt; content.  When I first dove into &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;PSN&lt;/span&gt; with my hold-it-at-arm's-length-cause-it-bites attitude, I was upset that Sony taxed their content forced you to buy content &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;separately&lt;/span&gt; (or in a bundle, I later discovered).  I was like, "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Maaaan&lt;/span&gt;, Microsoft taxes you once and then you pay the "price" you see right there."  Under further &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;scrutiny&lt;/span&gt;, however, it quickly became apparent that this was a much better and consumer friendly method.  Now, instead of spending $6 for 500 points to download a game worth 350 points--leaving me with 150 that I'll never be able to spend on anything other than a theme or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;gamerpic&lt;/span&gt;--I can just spend 1.99 (about 2.15 after taxes) for that extra character I wanted and be done with it.  No more of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Hotdogs&lt;/span&gt; vs Buns scenario.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;No Red Ring of Death.  '&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;nuff&lt;/span&gt; said.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;On top of those two specific things, I'd have to say that there are a few minor things like better graphics and the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;USB&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_18"&gt;controller&lt;/span&gt; charging and, not to mention, the new Trophy System that I like more.  All of these things combined have led me to the decision that from now on, unless it's an FPS (cause, let's face it, there's just no way around how awesomely comfortable the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;Xbox&lt;/span&gt; controller is) or a game that offers &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;multiplayer&lt;/span&gt; for which my friends and I are interested in playing together, I am going to be buying multi-platform games on my PS3; seemingly starting with Batman: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;Arkham&lt;/span&gt; Asylum.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;That is, of course, unless Sony releases a controller with off-set &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_22"&gt;analog&lt;/span&gt; sticks.  Then it's game over, man...&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Be back soon with my thoughts on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;inFamous&lt;/span&gt;; a PS3 exclusive that was "shocking"....&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Get it...&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Later!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-3250352875832283784?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/3250352875832283784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=3250352875832283784' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/3250352875832283784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/3250352875832283784'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2009/06/console-wars-hit-home-front.html' title='Console Wars Hit the Home Front'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-5652856030613694830</id><published>2009-05-23T05:47:00.000-07:00</published><updated>2009-05-23T06:55:04.641-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movies'/><category scheme='http://www.blogger.com/atom/ns#' term='terminator salvation'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='angels and demons'/><category scheme='http://www.blogger.com/atom/ns#' term='wolverine'/><category scheme='http://www.blogger.com/atom/ns#' term='star trek'/><category scheme='http://www.blogger.com/atom/ns#' term='geek'/><title type='text'>Stellar Trek, Terrific Terminations, and Wolvie’s Wasted Opportunities</title><content type='html'>&lt;div align="justify"&gt;Okay, so the Summer Movie Season is off with a bang!  So far four of the big blockbusters this year (and I'm &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;talkin&lt;/span&gt;' popcorn movies here, people, not sappy love stories or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;dramedies&lt;/span&gt;) have finally hit the silver screen and I couldn't be happier!  Roughly $400 and 8 hours and 15 minutes later, and the following is what I've taken away so far.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;We'll start with the movie that everyone knows I was waiting for; X-Men Origins: &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;Wolverine&lt;/span&gt;.  Now, it's no secret that Wolverine is my favorite Marvel character--I named my son after him for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;cryin&lt;/span&gt;' out loud!--and that I had been excited to see this movie since Hugh &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Jackman&lt;/span&gt; went on record after X3 with news they were beginning production.  I'm a big fan...&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;...which is what, after much deliberation and two viewings, I believe is what kept a smile on my face through the film.  Now, don't get me wrong, the movie isn't without it's charms and I, for one, will be buying the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;BluRay&lt;/span&gt; when it hits shelves.  That said, however, there are a great many things on a growing list that they screwed up or, quite simply, missed out on.  I'm not talking about things like making Victor and Logan actual brothers, or Emma Frost &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Silverfox's&lt;/span&gt; sister and making her look like something Favor &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Flav&lt;/span&gt; would put in his grille (really, how else are you going to convey diamond skin and make it look believable as a moving organism?).  I'm not even really talking about the creative liberties taken with Wade Wilson and the (sigh) "Dead Pool".  All these things are forgivable...well...not &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Deadpool's&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;retardedlly&lt;/span&gt; long hidden blades, that's just poor editing and character design.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;No, the biggest mess up is probably also the biggest missed opportunity to do something damned cool with a damned cool character.  Gambit.  He does &lt;em&gt;one&lt;/em&gt; cool thing and then it's all down hill from there.  After he charges the Ace and throws it at Logan Gambit is done being anything but a massive example of how these people simply didn't get the character.  I might have been able to forgive the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;telekinesis&lt;/span&gt; had it not been for the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;ridiculous&lt;/span&gt; way they used it.  But what I simply could &lt;em&gt;not&lt;/em&gt; get passed (especially after the second time) was the staff and the way he used it to defy gravity and physics.  I could have accepted the climbing the walls if the staff had been glowing at the ends to show him blow the holes in the wall but there's just no way to forgive the helicopter glide...bah!&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Other than that, though, I loved the movie.  Really.  Once again, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Jackman&lt;/span&gt; really personified the character and showed me once again why I love the Canadian &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;berserker&lt;/span&gt;.  The use of the bone claws was an excellent visual and the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;adamantium&lt;/span&gt; infusion sequence was awesome; especially the x-ray view of Logan's claws unsheathing.  I even liked what they were trying to do with the bathroom sequence at the farm...even if the execution was someone on the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;cheesy&lt;/span&gt; side.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Moving on...&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;There isn't much to say about Angles and Demons, really.  I was a huge fan of The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;DeVinci&lt;/span&gt; Code and, through I'd never read the books, thought that the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_17"&gt;narrative&lt;/span&gt; and character &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_18"&gt;development&lt;/span&gt; was phenomenal.  Tom Hanks seemed to really sink into the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;Langdon&lt;/span&gt; character with the kind of totality you rarely see anymore.  I loved the theological undertones and the mystery of the whole thing.  The sequel was simply a continuation of all these elements with a new plot and several new characters.  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;Langdon&lt;/span&gt; was once again a man you could relate to and I rooted for, but this time around he was a little less "out of his element" and, since this plot didn't directly include him and he was more of the detective investigating a crime with no connection to the victims.  All and all, though, it was an excellent experience.  If for nothing more than the purely &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;filmmaking&lt;/span&gt; elements of it; the score, the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_22"&gt;cinematography&lt;/span&gt; and overall direction of superb acting.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Star Trek was, well, more than I expected.  A handful of people I've spoken with about it have cited slight displeasure with the plot and it's apparent "weakness" but I tend to be of the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_23"&gt;opposite&lt;/span&gt; view on this.  I thought the plot was everything it needed to be and a little more for an origin film; which, let's face it, this really is.  It established characters, fleshed relationships and laid the foundation for them to build a new history on.  On top of all that, J. J. Abrams also managed to use time-travel and the ripple effects of tampering with the past to satisfy old fans while not drowning new ones in decades of story and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;pre&lt;/span&gt;-established continuity.  I wasn't sure what to expect going in, but left with a feeling of having witnessed the beginning of something with massive potential to grow and encompass a whole new audience.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;The modernization of the original series' designs were probably my favorite aspect of the film.  I grew up on The Next Generation and have always had a kind of mocking distaste for the look of the original.  From the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_25"&gt;bell bottom&lt;/span&gt; uniforms to the "ray gun" &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;phasers&lt;/span&gt; and box-and-tube construction of the ships.  But the new film managed to update all of these designs while sticking &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_27"&gt;ridiculously&lt;/span&gt; close to the look of the originals.  Excellent work, guys.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;And, finally, Terminator Salvation.  I can only say that I was so totally blown away that it is hard to believe they hadn't done this before.  Since my childhood, I have been a big fan of the Terminator in all it's &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_28"&gt;paradoxical&lt;/span&gt; glory.  I was even a huge fan of Rise of the Machines with the exception of the heavy-handed female terminator.  John Connor's fight to fulfill a destiny he never wanted and isn't even sure he can live up to was always one I enjoyed following.  My only problem was the fact that my favorite part of this story was the part they kept &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_29"&gt;eluding&lt;/span&gt; to but only gave me flashes of.  The future in which John leads the war for humanity against a relentless, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_30"&gt;soulless&lt;/span&gt; enemy of our own creation (come to think of it, aren't &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;Adama&lt;/span&gt; and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;Starbuck&lt;/span&gt; fighting the same war?).&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Well, it would be a massive understatement to say that I have finally been granted my wish...with a giant fucking cherry on top!&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Not only do I get to see the fight for our future, but it would seem that the future John is fighting &lt;em&gt;in&lt;/em&gt; isn't the future he thought it would be.  The future Kyle Reese told his mother Sarah about.  It would seem that all that all those trips back through time have given more than John the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;intel&lt;/span&gt; needed to win.  See, I'd always thought that a computer that keeps sending &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_34"&gt;machines&lt;/span&gt; back to wipe out it's biggest enemy should be learning from its mistakes just as much as John had been.  And, to a certain extent, it &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;alwasy&lt;/span&gt; appeared that they had...a little...with each subsequent Terminator being an upgraded model.  But Salvation does a fantastic job of showing that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_36"&gt;Skynet&lt;/span&gt; is a computer and learns like a computer learns.  Thinks like a computer thinks.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Cold.  Calculating.  &lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;I wasn't sure how I was going to feel about Marcus' character but with every bit of information that was revealed I found myself growing exceptionally fond of the concept of his character and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_37"&gt;Skynet's&lt;/span&gt; plan.  Finally they show that they've learned from their previous failures.  Finally it's apparent that messing with the past has had a significant impact on the future as John knew it.  As even Kyle Reese knew it.  Finally the writers and director acknowledge how fragile the paradox they'd created was.  Brilliant!&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;And, the acting!  Wow.  What perfect casting.  I was originally skeptic of how hard it'd be to get behind Bale as Connor since he's already so very much Batman in my brain.  But very quickly I found myself believing in his portrayal of the character just as readily as I do when I watch Han and/or Indiana.  And Kyle...oh, man, Kyle...I can only say that if they do more of these films (or another series to replace the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_38"&gt;unrenewed&lt;/span&gt; Sarah Connor &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_39"&gt;Chronicles&lt;/span&gt;) I hope they focus on Kyle and that he's played by Anton &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_40"&gt;Yelchin&lt;/span&gt;!&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Well, that's about all for me for now.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Come back next week for a catch-up on some game reviews, including X-Men Origins: Wolverine (the better version of that story)...&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Later!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-5652856030613694830?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/5652856030613694830/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=5652856030613694830' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/5652856030613694830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/5652856030613694830'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2009/05/stellar-trek-terrific-terminations-and.html' title='Stellar Trek, Terrific Terminations, and Wolvie’s Wasted Opportunities'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-4408451354842254219</id><published>2008-11-07T11:29:00.000-08:00</published><updated>2008-11-07T11:38:52.408-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='break ups'/><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='comic strips'/><category scheme='http://www.blogger.com/atom/ns#' term='relationships'/><category scheme='http://www.blogger.com/atom/ns#' term='nintendo'/><title type='text'>OaG: The Great Seperation</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_dX_-K0BYFVE/SRSXeB27bOI/AAAAAAAAADo/CZdDi09YnpU/s1600-h/OaG10.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5266000406453644514" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 109px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_dX_-K0BYFVE/SRSXeB27bOI/AAAAAAAAADo/CZdDi09YnpU/s320/OaG10.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="justify"&gt;Okay, so the conversation didn't go &lt;em&gt;quite&lt;/em&gt; the way it is depicted here.  However, it was pretty damn close and, besides, this was funnier.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;So, yes, I was "dumped" as the comic insinuates.  It was rough and I was more than a little heartbroken (utterly devestated would be only a slighter better way to put it) and I am still working on putting my life back together from it.  Sarah was the center of my whole world, the planet to which I was anchored and found myself orbiting for quite some time.  I will always love her and the second she needs something I will do all I can to help her get it.  Her's was the only real family my son has ever known and taking him away from that was a pain I would never wish on anyone.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;That said, however, I am doing okay.  I've moved out and have started settling into my new appartment.  I like being back in Morris (the town I grew up) and I like the freedom I have to try and explore who I really am.  I will miss her, yes, but I feel that I am at a point now where I don't &lt;em&gt;need&lt;/em&gt; her.  And, as the comic illustrates, I am finally able to make light of it as well.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;I hope you guys at least get a giggle out of this.  I did.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Later!&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-4408451354842254219?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/4408451354842254219/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=4408451354842254219' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/4408451354842254219'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/4408451354842254219'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2008/11/oag-great-seperation.html' title='OaG: The Great Seperation'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dX_-K0BYFVE/SRSXeB27bOI/AAAAAAAAADo/CZdDi09YnpU/s72-c/OaG10.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-6571277989893737174</id><published>2008-04-24T12:05:00.001-07:00</published><updated>2008-04-24T12:09:04.318-07:00</updated><title type='text'>Neomyn Pics</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_dX_-K0BYFVE/SBDarH1nPtI/AAAAAAAAACo/axtXujXjPPY/s1600-h/RazLyngari.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5192890804731330258" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_dX_-K0BYFVE/SBDarH1nPtI/AAAAAAAAACo/axtXujXjPPY/s320/RazLyngari.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_dX_-K0BYFVE/SBDasX1nPuI/AAAAAAAAACw/oDqDYhhs76c/s1600-h/CeraRaavel.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5192890826206166754" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_dX_-K0BYFVE/SBDasX1nPuI/AAAAAAAAACw/oDqDYhhs76c/s320/CeraRaavel.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_dX_-K0BYFVE/SBDatH1nPvI/AAAAAAAAAC4/qJ7SCAAnTqg/s1600-h/GarekMandrygorn.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5192890839091068658" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_dX_-K0BYFVE/SBDatH1nPvI/AAAAAAAAAC4/qJ7SCAAnTqg/s320/GarekMandrygorn.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Uh, for some reason the previous post won't allow you to view the pics in thier original size in a seperate window, which it normally does. So, to try and fix that, I'm going to repost just the pictures and home that it, y'know, allows it this time...&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-6571277989893737174?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/6571277989893737174/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=6571277989893737174' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/6571277989893737174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/6571277989893737174'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2008/04/neomyn-pics.html' title='Neomyn Pics'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dX_-K0BYFVE/SBDarH1nPtI/AAAAAAAAACo/axtXujXjPPY/s72-c/RazLyngari.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-6285752812379101239</id><published>2008-04-23T17:06:00.000-07:00</published><updated>2008-04-24T12:05:45.818-07:00</updated><title type='text'>Neomyn Concepts</title><content type='html'>&lt;div align="justify"&gt;Hey, guys! I'm so excited, as this marks the first official "unveiling" of my comic project! I'm not going to give much in the way of story, but I &lt;em&gt;do&lt;/em&gt; have some character concepts that I've been dying to share. A while back I comissioned a dear friend of mine to draw up some character sheets based on descriptions I sent her. She did no less than an outstanding job (duh!) and perfectly nailed everything I was looking for in the leading characters for Neomyn. She recently sent me the "lineart" for the characters and I took that and whipped up some flat colors and glow effects, tossed 'em on a background texture and wham-o, I have the first completed element of my comic!&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;So, without further delay, I'd like to show you guys the first three characters of Neomyn. But first, a little background...&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;u&gt;&lt;/u&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;u&gt;Neomyn&lt;/u&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Neomyn have the ability to control the four elements of the planet--Earth, Wind, Water, and Fire--and “bend” them to their desires. What marks a person as a Neomyn physically is their arms; specifically, from the elbow to the ends of the fingers. As the physical focal point of their power, the skin on a Neomyn’s lower arms is blackened and “cracked” like the top-most layer of a lava flow, with the &lt;strong&gt;neomynari&lt;/strong&gt; (the power of the elements) constantly glowing beneath; the glow shifting with the element controlled--Fire, red; Wind, purple; Water, blue; Earth, green. The Neomyn’s arms will revert back to a “default” color when not willfully controling an element; this represents their &lt;strong&gt;mynari’ethra&lt;/strong&gt;--the element with which the Neomyn is most powerful. Though it’s extremely rare, there have been Neomyn who have stopped touching the neomynari and, eventually, even their mynari’ethra which causes the glow to fade.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;TechMage&lt;/u&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;TechMages are normal men and women that have been imbued with the mysterious technology discovered by Garek Mandrygorn in his exile from the Neomyn order. Like the Neomyn, the TechMages’ arms are the physical representation of their powers, however, that’s where the similarities end. Unlike the Neomyn, a TechMage’s arms aren’t the result of a natural power but, instead, a mechanical alteration. From the elbows down, a TechMage has replaced his flesh and blood with bionic implants composed of a strange metal that forges and imitates the natural shape and movement of the original arms. The end result is an appendage that looks as if it has skin of quicksilver. These implants house a special technology that grants the barer the ability to generate and manipulate intense energy fields, forging them into whatever shape they can imagine within the confines of their physical limitations. A TechMage of the highest power (Emperor Mandrygorn and Lord Slashtyrn for example) can generate an entire suit of armor composed of coherent energy sectioned into plates, while a TechMage at the lowest end of the power scale can simply generate an energy blade and/or shield. As a show of strength, the TechMages all wear a specially designed armor.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;TechMages who were once Neomyn--of which there are only two in the entire Legion--have a physical characteristic that sets them apart dramatically from all others. Where a "regular" TechMage's arms are &lt;em&gt;just&lt;/em&gt; silver in color, those who were Neomyn have constantly swirling "ribbons" of color in theirs; Garek's arms are gold with silver ribbons and Tymn Slashtyrn's are silver with gold ribbons.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Okay, well, that should give you a bit of a run-down. Now for the charactersheets!&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;u&gt;Razorn Lyngari&lt;/u&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5192600147114540706" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_dX_-K0BYFVE/SA_SUn1nPqI/AAAAAAAAACQ/e39HgM_NE0g/s400/RazLyngari.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;&lt;u&gt;Cera Raavel&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;&lt;u&gt;&lt;img id="BLOGGER_PHOTO_ID_5192600529366630066" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_dX_-K0BYFVE/SA_Sq31nPrI/AAAAAAAAACY/h8M4dqz99so/s400/CeraRaavel.jpg" border="0" /&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;&lt;u&gt;Garek Mandrygorn&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5192600787064667842" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_dX_-K0BYFVE/SA_S531nPsI/AAAAAAAAACg/pKvA4pgf-C0/s400/GarekMandrygorn.jpg" border="0" /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-6285752812379101239?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/6285752812379101239/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=6285752812379101239' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/6285752812379101239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/6285752812379101239'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2008/04/neomyn-concepts.html' title='Neomyn Concepts'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dX_-K0BYFVE/SA_SUn1nPqI/AAAAAAAAACQ/e39HgM_NE0g/s72-c/RazLyngari.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-921164720750879058</id><published>2008-04-21T07:50:00.000-07:00</published><updated>2008-04-21T08:24:58.954-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='blogging'/><category scheme='http://www.blogger.com/atom/ns#' term='creative process'/><category scheme='http://www.blogger.com/atom/ns#' term='writing'/><title type='text'>A Snipit of an Update...</title><content type='html'>Hey, guys!  I'm just droppin' a quick line in to fill some time and let'cha know what's goin' on in Ray's World...&lt;br /&gt;&lt;br /&gt;...not much, really.&lt;br /&gt;&lt;br /&gt;Well, that's kind of a lie.  I am officially 3 pages from finishing the script for the first issue of Neomyn (tentative title), my big project.  I will start posting character sheets and various other concept arts in the next few days and then whenever I get new ones.  As of now, I am only about a month away from having a pitch package ready to send out to as many people as I can get to look at it.  Since I have a sort of soft spot for Moonstone I'm going to start with them.  I hope to have someone pick up my book by the end of the year and have the first issue in reader's not too long after that. &lt;br /&gt;&lt;br /&gt;This is a concept that I have been working on most of my "adult" life--since as far back as junior high at least.  All the core elements are boiled out of every original idea I've ever had and mixed in with concepts that were borne from several different inspirational backgrounds (there'd be no Wheel of Time without the Lord of the Rings, right?) and rolled into a story that has grown and taken on a life of its own and become something special.  I've never been this excited, this...taken &lt;em&gt;in...&lt;/em&gt;by any of my many creations.  It's as if this story was there all along and just waiting for the right time for me to tell it.  Waiting for the right inspirational spark to set ablaze my creative fuel (upon further examination that might be a bit over the top, but, meh).  Anyway, I am 100% invested in this project and hope to see something come of it.&lt;br /&gt;&lt;br /&gt;As for the rest of my world, well, here's a quick shot for you.  I recently entered the world of HD entertainment thanks to my lovely girlfriend and her generous purchase a 42" Vizio LCD HDTV (that's a lot of letters...) as a "late Christmas gift".  The first thing I did upon opening and setting up the beautiful piece of technological art was hook up its long-estranged sibling (my 360) and turn that badboy on.  Let me tell you that it was a near-religeous experience when that little silverball phazed into existance with the startup sound playing over the crystal-clear image.  If you have not gone to HD yet, I strongly recomend selling a child if need be.   Having finishing Assassins Creed, crawled through the digital grass of a long-deserted Chernobyl in Call of Duty 4, destroying Rainbow 6 Vegas 2, and gone back and seen Gears of War as it was &lt;em&gt;meant&lt;/em&gt; to be seen there is just &lt;em&gt;no&lt;/em&gt; going back.&lt;br /&gt;&lt;br /&gt;Anyway, sadly, that's about all that's happened outside of the comic.  More to come, I'm sure.  Stand by.&lt;br /&gt;&lt;br /&gt;Later!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-921164720750879058?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/921164720750879058/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=921164720750879058' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/921164720750879058'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/921164720750879058'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2008/04/snipit-of-update.html' title='A Snipit of an Update...'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-1037137592193272542</id><published>2008-04-02T11:53:00.000-07:00</published><updated>2008-04-02T11:55:34.091-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='star wars'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='story ideas'/><category scheme='http://www.blogger.com/atom/ns#' term='lucasarts'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='concepts'/><title type='text'>Dear LucasArts</title><content type='html'>Dear Story Developement Guys at LucasArts Game Department,&lt;br /&gt;&lt;br /&gt;I, a loyal (which is stressed because, well, you guys have made a few faux pas here and there, *cough-Jedi Battles-cough* but I keep coming back) and dedicated fan.  I am anxiously awaiting your next installment of Star Wars cannon and, though I am a little disheartened by the delayed release, I'm sure it will be the shining achievement in your ability to tell a story while "unleashing" the full potential of the Force.  The videos I've seen and the articles I've read have done nothing but fuel the fires of my need to play this game.&lt;br /&gt;&lt;br /&gt;All that said, however, I have something I'd like to say...&lt;br /&gt;&lt;br /&gt;Please, for the love of your fans, move past the Galactic Civil War period.  Seriously, we've seen enough.  With the exception of the Knights of the Old Republic games, every single Star Wars game to date is based around the 30+ years between Episodes I and VI; with the a decent amount smack dab in the middle of the Original Trilogy.  A time of fantastic battles and larger than life heroes, to be sure.  But, c'mon, guys!  There is a veritable plethora of great characters and stories to be told beyond the six movies.&lt;br /&gt;&lt;br /&gt;In fact, there's an entire war.  Waged, I might add, against an enemy FAR scarier than the Empire and rediculously evil.  If you really think about it, the Yuuzhan Vong are the perfect badguys for a video game series.  They have a caste system which could be used to tier the enemies faced within the course of the game, their weapons and technology stand up against a lightsaber (the primary weapon of most SW games' main hero) and their single-minded drive to enslave or destroy all life in the galaxy makes for the perfect antagonistic motive.&lt;br /&gt;&lt;br /&gt;And, as previously mentioned, there is a wealth of deep characters from which to choose from.  You could even make a game in which we, the fans, get to choose to take on the roll of a number of the Original Three (Luke, Han, and Leia...duh) in a branching storyline, lending to a game with multiple endings; an aspect most gamers love as it justifies their $60 purchase with more playability.  If you want to stay away from the Original Three, but still want to do the branching story idea, you could make a game starring the three Solo children; three Jedi with similar goals and morals, but vastly different personalities and strengths.  This give the player a chance to cater to a personal playing style or experience the game from three unique points of view; something we all look for when playing a game.  Hell, if you want to stick to what you know, guys, you could even make a game starring our old pal, Kyle Katarn; a character we grew to love in the original games and did a little cheer every time he was mentioned through the NJO series and would love to see brought full-circle with a frontline role in the first of what would hopefully become a series of games in this time-period.&lt;br /&gt;&lt;br /&gt;Here, I'll even run you through some story ideas just off the top of my head.&lt;br /&gt;We'll star with one using the Solo children:&lt;br /&gt;&lt;br /&gt;**for anyone reading this who hasn't read the NJO series all the way through, this next bit contains some spoilers**&lt;br /&gt;&lt;br /&gt;Star with the player taking on the roll of Anakin Solo, the youngest of the Solo kids, leading the strike team on the mission to Myrkr.  Give players not familiar with the NJO series a recap in the form of an opening crawl or montage cutscene (maybe even obtaining the voice tallents of the original actors?) and then toss them headlong into one of the most vital missions in the story.  Starting with this particular mission would accomplish several goals in the form of one massive introductory level: First, you give the player their first real look this new evil and the world in which they exist through the woldship that the strike team attacks in their mission to destroy the voxyn (a great boss for said level, btw), pulls the player in with a character that feels familiar and new, then propells them into an emotional character-driven story when, at the end of the level, Anakin sacrifices himself to save the strike team.&lt;br /&gt;&lt;br /&gt;From here you can choose to take the roll of Jaina and play through various mission which all lead up to her becoming the Sword of the Jedi.  With Jaina, you could even incorporate space-flight missions as she becomes a memeber of Rogue Squadron and then, once she is granted Knighthood and dubs herself Yun Harla--the Yuuzhan Vong trickster goddess--leads her own squadron.&lt;br /&gt;&lt;br /&gt;With Jacen, you have the whole Vergere storyline.  You can lead the player through Jacen's capture and subsequent escape from the hands of the Vong with the help of Vergere and, later, Ganner Rhysode.  I, for one, would love to witness Ganner's heroic Last Stand on Yun Yuuzhan (the terraformed Coruscant) through the eyes of Jacen as he works to complete his mission to convince the World Brain to turn on the ecosystem.&lt;br /&gt;&lt;br /&gt;Or....&lt;br /&gt;&lt;br /&gt;If you want to use Kyle...&lt;br /&gt;&lt;br /&gt;Kyle's would be a simpler story, to be sure.  You could take the player through the developement of Kyle's strategies for and missions to save Yuuzhan Vong captives during the war.  Again, with Kyle, you could include space missions since, in the final battle of the war, the then-Knight was one of a select group granted a seed-partner and Sekotan ship.&lt;br /&gt;&lt;br /&gt;Well, there you have it; and that's just off the top of my head.  You guys should know more than I do, that this time-period is ripe with characters and stories enough for ten games!  To be honest, I just don't understand why you haven't done it yet?  Is it George?  Is he afraid that the Yuuzhan Vong are too scary for the younglings that would play these games?  Cause, seriously, Darth Vader was one of the scarriest s.o.b's of my childhood and, let's face it, that's exactly what a badguy needs to be.  That makes the hero's triumph over the evil-dude all the more exciting.&lt;br /&gt;&lt;br /&gt;Of course, if you wanted to give the player a personal experience and allow them to create their own character, you have the whole Alpha Red project to focus on.  Just for starters.&lt;br /&gt;Anyway, those are just some of my ramblings.  Like I said, before, I'm all for any game you put out...well...that is, until I play it, in which case, if it's sub-par (as far as my personal preferences go; I wasn't a fan of Republic Commando, myself) then I'll move on.  It's just that my Star Wars fandom has, over the past decade, grown deeper roots in the Extended Universe and I feel that the New Jedi Order is the best of the best in this area and I'd love to see these characters brought to life in a digital experience.&lt;br /&gt;&lt;br /&gt;Don't get me wrong, though.  I'm a huge fan of the current series, Legacy of the Force.  However, this only lends more to my argument for a game starring Jacen Solo.&lt;br /&gt;&lt;br /&gt;Thanks for listening (sort of) and making games set in a galaxy far, far away...&lt;br /&gt;&lt;br /&gt;Keep up the great work, guys!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-1037137592193272542?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/1037137592193272542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=1037137592193272542' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/1037137592193272542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/1037137592193272542'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2008/04/dear-lucasarts.html' title='Dear LucasArts'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-705096764878124560</id><published>2008-04-02T11:46:00.000-07:00</published><updated>2008-04-02T11:51:21.668-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Red Ring of Death'/><category scheme='http://www.blogger.com/atom/ns#' term='frustration'/><category scheme='http://www.blogger.com/atom/ns#' term='microsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Ultimate Demotivator...</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_dX_-K0BYFVE/R_PVl2lc2OI/AAAAAAAAACE/RO9UsZZl6sI/s1600-h/RRoD_Demotivational_Poster_by_Rayloth.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184722442318043362" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_dX_-K0BYFVE/R_PVl2lc2OI/AAAAAAAAACE/RO9UsZZl6sI/s400/RRoD_Demotivational_Poster_by_Rayloth.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;My very first demotivational poster! I created this a month ago and posted it on my Dev gallery &lt;a href="http://www.rayloth.deviantart.com/"&gt;http://www.rayloth.deviantart.com/&lt;/a&gt; to a seemingly growing fanbase. The idea for this came to in a flash and I went home and made it in a little under fifteen minutes. Having recieved the dreaded RRoD TWICE now, I felt that this was my way of reaching out to my fellow gamers. I hope y'all enjoy it.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Please don't let me see you post this somewhere else. It's time-stamped and marked with the copyright that DevArt puts on posts, so I'll know you ripped it off. :D&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-705096764878124560?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/705096764878124560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=705096764878124560' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/705096764878124560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/705096764878124560'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2008/04/ultimate-demotivator.html' title='Ultimate Demotivator...'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dX_-K0BYFVE/R_PVl2lc2OI/AAAAAAAAACE/RO9UsZZl6sI/s72-c/RRoD_Demotivational_Poster_by_Rayloth.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-1661279604764480933</id><published>2008-04-02T11:38:00.000-07:00</published><updated>2008-04-02T11:46:01.595-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='vengeance'/><category scheme='http://www.blogger.com/atom/ns#' term='comic strips'/><category scheme='http://www.blogger.com/atom/ns#' term='Red Ring of Death'/><category scheme='http://www.blogger.com/atom/ns#' term='microsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Geek Justice...</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_dX_-K0BYFVE/R_PTyWlc2NI/AAAAAAAAAB8/7_L4Pl_-Vv8/s1600-h/Geek_Justice____by_Rayloth.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5184720458043152594" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_dX_-K0BYFVE/R_PTyWlc2NI/AAAAAAAAAB8/7_L4Pl_-Vv8/s400/Geek_Justice____by_Rayloth.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Okay, so I noticed that it's been a bit o' time since my last blog and, unfortunately, there isn't a whole lot to report. I mean, that is to say, I'm once again back to not having my Xbox...I really do think that Microsoft's Hardware Design Department is full of morons. I'm sorry, Kate, but I just can't buy that Microsoft (yes, even the Big Bill's Company) had the foresight and asshole-ingenuity to purposely design a system that would constantly fail and, thereby, force their consumers to purchase new machines. There are a few things wrong with this idea...1: Since the discovery that the RRoD (that's Red Ring of Death for those not "in the know") was more than just a "marginal few" and, instead turned out to be a whoppin' 33.3% of all systems sold in the first 2 years of the console's life, Microsoft has extended their full repair and replacement warrenty on all units purchased. This means that they are not actually forcing their consumers to purchase new Xbox's and earning twice the money per gamer but, instead, replacing or repairing the units for free and, with shipping and handling paid for as well, Microsoft is loosing money per unit that fails. And B: any high-end retailer and manufacturer has to see the fault in a plan to purposely design a system to fail even if they don't fix it...especially in a market that is rife with dangerously compelling competition.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;Now, here's the problem with the Xbox 360's design (which, by the way has nothing to do with why I love the system...if there was no chance of getting the RRoD I would enshrine the damn thing). Microsoft built the system's innards and then several casings in which to put them in. Now, if you've read or watched any of the videos that came packaged with the system, you'll see that several of the casing designs were pretty solid ideas. Some weren't as "sleek and sexy" as the P.O.S. they went with, but they looked edgy and streamlined while maintaining a solid spec. And, let's be honest, as ugly as the original system was, it was solid and, unless you packed the fucker into a TINY cubby hole in your entertainment system that your friend put together and then played the thing for 8 hours straignt...well...it didn't overheat. But which design one out? The one with the worst possible air-cooling set up. Here, let me give you an idea of what I'm talking about... ) ( ...that's pretty much what the system looks like head-on. Now, imagine that you have a crap-ton of microchips and various processors, a DiskDrive and CPU to cram into this "sleek and sexy" body. Where do you put it? )o( That's right...right smack dab in the center of the bottleneck...y'know...the place that is MOST LIKELY to TRAP all that HEAT...And, what does heat DO boys and girls? That's right...it MELTS SHIT....&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;So, you're telling me that this group of people were capable of designing and building a system that can render lifelike light and shadows, give objects inside a digital space real world physics and creat and control an series of AIs that can outthink most people between the ages of 9 and 45 and they couldn't think far enough in advace to foresee that shoving all those processors into the center of an hourglass was a silly idea? I'm...uh...in the wrong business.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;Aaaaaaaaanyway...this marks the official FIRST appearance of Sarah in the strip! This is hands down the best female I've ever drawn. :D Helps that the subject matter was so awesome that my subconscious wouldn't let me screw it up.   Also, I am officially turning this into my one and only blog.  It won't be strictly for OaG anymore, but will still include the lovely lil' strip.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Later!&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-1661279604764480933?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/1661279604764480933/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=1661279604764480933' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/1661279604764480933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/1661279604764480933'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2008/04/geek-justice.html' title='Geek Justice...'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dX_-K0BYFVE/R_PTyWlc2NI/AAAAAAAAAB8/7_L4Pl_-Vv8/s72-c/Geek_Justice____by_Rayloth.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-8065749088957454683</id><published>2007-10-10T07:44:00.000-07:00</published><updated>2007-10-10T07:47:34.582-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox live'/><category scheme='http://www.blogger.com/atom/ns#' term='rainbow 6'/><category scheme='http://www.blogger.com/atom/ns#' term='friends'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>You Can't Unhear</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_dX_-K0BYFVE/RwzlhBwtjCI/AAAAAAAAAB0/mlJ6AMVjcOk/s1600-h/OaGFF4.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5119719231984602146" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_dX_-K0BYFVE/RwzlhBwtjCI/AAAAAAAAAB0/mlJ6AMVjcOk/s400/OaGFF4.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I don't really have time to post a blog on this right yet, but some people wanted to read the strip and couldn't on the other places.  So, here y'are, people!  I'll post a blog explaining the strip and also news about the new artist!  For now, I must go clean up for my son's birthday.&lt;br /&gt;&lt;br /&gt;Later, guys!&lt;br /&gt;&lt;br /&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-8065749088957454683?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/8065749088957454683/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=8065749088957454683' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/8065749088957454683'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/8065749088957454683'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2007/10/you-cant-unhear.html' title='You Can&apos;t Unhear'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dX_-K0BYFVE/RwzlhBwtjCI/AAAAAAAAAB0/mlJ6AMVjcOk/s72-c/OaGFF4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-4391629378755308543</id><published>2007-07-26T16:41:00.001-07:00</published><updated>2007-07-26T16:43:51.548-07:00</updated><title type='text'>I've Got Mad Skills</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_dX_-K0BYFVE/RqkxV0gP_5I/AAAAAAAAABs/_RSt8OWKXnE/s1600-h/OaGF3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5091655104659980178" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_dX_-K0BYFVE/RqkxV0gP_5I/AAAAAAAAABs/_RSt8OWKXnE/s400/OaGF3.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Here it is, folks. Only a Geek: Fraggin' to Fame and Fortune #3.  In case you don't quite get it, I'm recruiting Shaun in a game of Rainbow 6: Vegas.  A game we both love to play and will probably be used as the game you see the gang in whenever they're playing.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;  Gasp! There's...swearing! Yeap. Get over it, lol.Enjoy, all!P.S. The username over my head is the same one I use on Xbox Live. Feel free to send requests.  Shaun's is not the same one. I changed it to both fit the character and to, y'know, guard his privacy and all that.  Heh.  Later! &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-4391629378755308543?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/4391629378755308543/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=4391629378755308543' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/4391629378755308543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/4391629378755308543'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2007/07/ive-got-mad-skills.html' title='I&apos;ve Got Mad Skills'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dX_-K0BYFVE/RqkxV0gP_5I/AAAAAAAAABs/_RSt8OWKXnE/s72-c/OaGF3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-639813556852827091</id><published>2007-07-26T16:33:00.000-07:00</published><updated>2007-07-26T16:40:42.893-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comic strips'/><category scheme='http://www.blogger.com/atom/ns#' term='friends'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>The Bar and The Law of Men</title><content type='html'>&lt;div align="left"&gt;&lt;a href="http://3.bp.blogspot.com/_dX_-K0BYFVE/RqkvrEgP_4I/AAAAAAAAABk/zn8czTCmAwg/s1600-h/OaGFF2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5091653270708944770" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_dX_-K0BYFVE/RqkvrEgP_4I/AAAAAAAAABk/zn8czTCmAwg/s400/OaGFF2.jpg" border="0" /&gt;&lt;/a&gt; OaG: FF #2.   Me recruiting the man, Lord Nolan.  He no longer works there, but once upon a time (and in this strip) Nolan was a bartender.  I liked him as a tender, which is why he'll stay one in the strip.  He's got the perfect ego and personality for it.  Anyway, I'm gonna post #3 now.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;Later! Heh.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-639813556852827091?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/639813556852827091/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=639813556852827091' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/639813556852827091'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/639813556852827091'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2007/07/bar-and-law-of-men.html' title='The Bar and The Law of Men'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dX_-K0BYFVE/RqkvrEgP_4I/AAAAAAAAABk/zn8czTCmAwg/s72-c/OaGFF2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-2718693459345075328</id><published>2007-06-10T00:19:00.000-07:00</published><updated>2007-06-10T20:17:42.939-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comic strips'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Ding!</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_dX_-K0BYFVE/Rmy-zOvu55I/AAAAAAAAABc/8oOzZamb97I/s1600-h/OaGF1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5074640667480614802" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_dX_-K0BYFVE/Rmy-zOvu55I/AAAAAAAAABc/8oOzZamb97I/s400/OaGF1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_dX_-K0BYFVE/RmywwOvu54I/AAAAAAAAABU/2BqiImEFKeI/s1600-h/OaGF1.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_dX_-K0BYFVE/RmumP-vu53I/AAAAAAAAABM/n7zhhXW8sqo/s1600-h/OaGF1.jpg"&gt;&lt;/a&gt;Thus begins the new storyline! Woot!&lt;br /&gt;&lt;br /&gt;For now, please forgive my lack of "depth" in the colorin'. I'm toyin' around with some new ideas style-wise and it might take me a few trys to get it right. So, you should simply revel in the fact that I actually got this puppy done!&lt;br /&gt;&lt;br /&gt;The reason behind its extreme lateness is the fact that I was stumped on how to render my original idea for this strip. However, my muse (the most wonderful woman on this planet or any other, near as I can tell) and I were discussin' the strip and she had the idea to change it from Ray lookin' at both his bills and a gaming mag and then puttin' two and two together to him checkin' the mail and complainin' on the phone about said bills and gettin' the mag. The idea for the new sponsorship for a Professional Gaming Team was the original drivin' force behind this story, so it all fit together pretty nicely.&lt;br /&gt;&lt;br /&gt;So, Sarah, I'd like to dedicate this strip to you. Thank you for helpin' me get started again.&lt;br /&gt;&lt;br /&gt;The rest of you? What the hell, guys?! Sheesh!&lt;br /&gt;&lt;br /&gt;Anyway, enjoy, all! Later!&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-2718693459345075328?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/2718693459345075328/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=2718693459345075328' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/2718693459345075328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/2718693459345075328'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2007/06/ding.html' title='Ding!'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dX_-K0BYFVE/Rmy-zOvu55I/AAAAAAAAABc/8oOzZamb97I/s72-c/OaGF1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-7363553090453010521</id><published>2007-06-09T14:23:00.000-07:00</published><updated>2007-06-09T14:26:39.831-07:00</updated><title type='text'>Frag Away, Guys...Frag Away...</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_dX_-K0BYFVE/RmsaY-vu52I/AAAAAAAAABE/id3wpNVxAjg/s1600-h/OaGCover.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5074178421625382754" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_dX_-K0BYFVE/RmsaY-vu52I/AAAAAAAAABE/id3wpNVxAjg/s400/OaGCover.jpg" border="0" /&gt;&lt;/a&gt; From this point on, all the strips featured in this blog with be from the above cover's storyline. Can I put together a professional gaming team and will we be good enough to earn the $10,000&lt;br /&gt;&lt;div&gt;sponsorship? Stay tuned (or, y'know, keep refreshin' the page) for &lt;em&gt;Only a Geek: Fragging to Fame and Fortune&lt;/em&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-7363553090453010521?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/7363553090453010521/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=7363553090453010521' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/7363553090453010521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/7363553090453010521'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2007/06/from-this-point-on-all-strips-featured.html' title='Frag Away, Guys...Frag Away...'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dX_-K0BYFVE/RmsaY-vu52I/AAAAAAAAABE/id3wpNVxAjg/s72-c/OaGCover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-5282568794685178924</id><published>2007-06-09T14:20:00.001-07:00</published><updated>2007-06-09T14:23:09.573-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dating'/><category scheme='http://www.blogger.com/atom/ns#' term='comic strips'/><category scheme='http://www.blogger.com/atom/ns#' term='constipation'/><title type='text'>Consti-dated</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_dX_-K0BYFVE/RmsZvevu51I/AAAAAAAAAA8/K83G_DKM_MY/s1600-h/OaG6.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5074177708660811602" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_dX_-K0BYFVE/RmsZvevu51I/AAAAAAAAAA8/K83G_DKM_MY/s400/OaG6.jpg" border="0" /&gt;&lt;/a&gt; I came up with that insult a long time ago and, in Pete's deffense it wasn't used on him originally.  However, I like pickin' on Pete (he gets his kicks in, too, y'know) and I just thought he'd look funny with a huge red handprint on his face.  Guess what, Pete?  I was right...heh.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-5282568794685178924?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/5282568794685178924/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=5282568794685178924' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/5282568794685178924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/5282568794685178924'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2007/06/consti-dated.html' title='Consti-dated'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dX_-K0BYFVE/RmsZvevu51I/AAAAAAAAAA8/K83G_DKM_MY/s72-c/OaG6.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-337954099028735385</id><published>2007-06-09T14:15:00.001-07:00</published><updated>2007-06-09T14:17:49.383-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='egotistical'/><category scheme='http://www.blogger.com/atom/ns#' term='comic strips'/><title type='text'>Jail Bait</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_dX_-K0BYFVE/RmsYdOvu50I/AAAAAAAAAA0/e2P_rOUCx9Y/s1600-h/OaG5.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5074176295616571202" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_dX_-K0BYFVE/RmsYdOvu50I/AAAAAAAAAA0/e2P_rOUCx9Y/s400/OaG5.jpg" border="0" /&gt;&lt;/a&gt; It happened on the way to our cars after work one night...but this conversation &lt;em&gt;did&lt;/em&gt; happen.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-337954099028735385?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/337954099028735385/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=337954099028735385' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/337954099028735385'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/337954099028735385'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2007/06/jail-bait.html' title='Jail Bait'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dX_-K0BYFVE/RmsYdOvu50I/AAAAAAAAAA0/e2P_rOUCx9Y/s72-c/OaG5.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-1432449053681893682</id><published>2007-06-09T14:12:00.001-07:00</published><updated>2007-06-09T14:14:51.347-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comic strips'/><category scheme='http://www.blogger.com/atom/ns#' term='pong'/><title type='text'>CosPlay</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_dX_-K0BYFVE/RmsYA-vu5zI/AAAAAAAAAAs/P34g0Xzjhxk/s1600-h/oag4.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5074175810285266738" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_dX_-K0BYFVE/RmsYA-vu5zI/AAAAAAAAAAs/P34g0Xzjhxk/s400/oag4.jpg" border="0" /&gt;&lt;/a&gt;This was actually just an idea I had.  If Shaun was asked to dress like his favorite videogame, this is what he'd come up with.  What can I say...the man loves Pong.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-1432449053681893682?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/1432449053681893682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=1432449053681893682' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/1432449053681893682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/1432449053681893682'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2007/06/cosplay.html' title='CosPlay'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dX_-K0BYFVE/RmsYA-vu5zI/AAAAAAAAAAs/P34g0Xzjhxk/s72-c/oag4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-4386691247491867530</id><published>2007-06-09T14:00:00.000-07:00</published><updated>2007-06-09T14:04:13.565-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='comic strips'/><category scheme='http://www.blogger.com/atom/ns#' term='work'/><title type='text'>Work Woes</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_dX_-K0BYFVE/RmsVduvu5xI/AAAAAAAAAAc/ny8FNSkxpFM/s1600-h/Only_a_Geek_2_by_Only_a_Geek.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5074173005671622418" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_dX_-K0BYFVE/RmsVduvu5xI/AAAAAAAAAAc/ny8FNSkxpFM/s400/Only_a_Geek_2_by_Only_a_Geek.jpg" border="0" /&gt;&lt;/a&gt;This one's pretty self-explanitory.  For the love of all that is Holy, please do not point out that Nolan's right shoulder is horribly dislocated.  :D&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-4386691247491867530?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/4386691247491867530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=4386691247491867530' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/4386691247491867530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/4386691247491867530'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2007/06/work-woes.html' title='Work Woes'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dX_-K0BYFVE/RmsVduvu5xI/AAAAAAAAAAc/ny8FNSkxpFM/s72-c/Only_a_Geek_2_by_Only_a_Geek.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-1913783248100222601</id><published>2007-06-09T13:45:00.001-07:00</published><updated>2007-06-09T13:59:50.229-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='comic strips'/><category scheme='http://www.blogger.com/atom/ns#' term='Oblivion'/><title type='text'>I Am a God</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_dX_-K0BYFVE/RmsR9uvu5wI/AAAAAAAAAAU/9VFyQ9HkS2o/s1600-h/Only_a_Geek_1_by_Only_a_Geek.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5074169157380925186" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_dX_-K0BYFVE/RmsR9uvu5wI/AAAAAAAAAAU/9VFyQ9HkS2o/s400/Only_a_Geek_1_by_Only_a_Geek.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This was the first OaG done in the current "style".  The joke is an &lt;em&gt;actual&lt;/em&gt; conversation between myself and Nolan.  It happened in a GameStop; I was buyin' a game and Nolan was checkin' out the display box for Oblivion.  Nolan has since bought and thuroughly defeated the game itself and all but the Shimmering Isles.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-1913783248100222601?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/1913783248100222601/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=1913783248100222601' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/1913783248100222601'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/1913783248100222601'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2007/06/i-am-god.html' title='I Am a God'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_dX_-K0BYFVE/RmsR9uvu5wI/AAAAAAAAAAU/9VFyQ9HkS2o/s72-c/Only_a_Geek_1_by_Only_a_Geek.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-102239139381257866.post-8079065377529428644</id><published>2007-06-09T13:34:00.000-07:00</published><updated>2007-06-09T13:44:39.357-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='comic strips'/><title type='text'>Jest to Get Us Started</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_dX_-K0BYFVE/RmsQSOvu5vI/AAAAAAAAAAM/__EA9r-8fBg/s1600-h/Only_a_Geek_WoW_Edition_by_Rayloth.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5074167310544987890" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_dX_-K0BYFVE/RmsQSOvu5vI/AAAAAAAAAAM/__EA9r-8fBg/s400/Only_a_Geek_WoW_Edition_by_Rayloth.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;'ello!  The main goal of doin' this blog is to have a specific page for &lt;em&gt;Only a Geek: Fragging to Fame and Fortune.&lt;/em&gt; However, I'm not quite finished with the first in that story arc and, thus, have decided to post a few of the older OaG's to keep you guys busy for a bit.  Y'know...if you haven't already read them and hate them.  Heh...  Enjoy.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/102239139381257866-8079065377529428644?l=only-a-geek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://only-a-geek.blogspot.com/feeds/8079065377529428644/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=102239139381257866&amp;postID=8079065377529428644' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/8079065377529428644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/102239139381257866/posts/default/8079065377529428644'/><link rel='alternate' type='text/html' href='http://only-a-geek.blogspot.com/2007/06/jest-to-get-us-started.html' title='Jest to Get Us Started'/><author><name>R. L. Schaeffer</name><uri>http://www.blogger.com/profile/06625748945411412033</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dX_-K0BYFVE/RmsQSOvu5vI/AAAAAAAAAAM/__EA9r-8fBg/s72-c/Only_a_Geek_WoW_Edition_by_Rayloth.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
